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TOPIC: R4 2025: SWADE DeadLands - Redemption, Resurrected

R4 2025: SWADE DeadLands - Redemption, Resurrected 3 months 2 weeks ago #7795

  • Kaltek
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Episode 3: Marked by Death

The sun hadn’t even set on the party from last session when trouble came knockin’. The saloon fell quiet as a new shadow stepped through the doors—a man in black, badge gleamin’. A Pinkerton agent by the name of Mr. H. He wasn’t in town to drink or play cards. He came with questions, sharp as a Bowie knife.

He wanted to know about the widow—last seen in their company, now gone. Said he had a scene to show them. Leading the posse to the rear of the saloon, they found his men cordoning off a patch of dirt… with nothin’ but a puddle of blood and the lady’s hand fan layin’ neatly in the center. No body. No prints. Just blood in the dust.

Mr. H didn’t mince words. The posse were his prime suspects, and to make sure they didn’t vanish like the others, he posted his men outside their rooms. Come morning, he said, they’d all be headin’ back to the source of it all: the stretch of tracks where their souls got split from their bodies.

But the posse had other business first.

They made a call on Crazy Pete—an eccentric old coot said to have built himself a ghost rock-powered carriage or two. His shack looked like a thunderstorm in house form, but inside, he proved to be as polite as a Sunday preacher. To the mad scientist, he offered half a pound of refined ghost rock—high grade, unstable. To Two-Gun, a handful with explosive potential. His only request? Bring him back any rare “purple” ghost rock they stumble upon.

And ol’ Betsy? Turns out that vehicle they heard about was no stagecoach, but a mechanical donkey, forged of brass and gears. Betsy whirred to life and followed Mana like a pup with a silver nose. The party loaded up and set out.

At the tracks, the site of the ghost rock explosion still burned itself into the earth—a wide crater with train tracks somehow still hovering above the void. At Mr. H’s urging, the posse stepped over the crater’s edge, finding themselves suspended in midair, as if they were standing on solid ground no one else could see.

With Two-Gun distractin’ the agents, the mad scientist and Mana moved in deeper, guided by the eerie glow of Mana’s green gem. It led them straight to the center, where buried beneath the dust, they uncovered a block of black obsidian—cold and heavy as judgment. The moment it touched the gem, a shock rippled through the air.

And just like that, Mana and the scientist were yanked from the real world—ripped sideways into a shadow realm where ground once was. The air thickened, and through it drifted figures—ghastly, translucent shades in dark coats, each bearing badges that marked them as Agency.

One raised a ghostly pistol and fired.

The bullet hit the mad scientist in the other realm—but struck through Two-Gun in the real one, knocking the wind clean out of him. The fight was on in both worlds.

Mana unleashed fury with her bolts of fire. The mad scientist fired a crackling bolt into one shade, and the moment it exploded, its real-world counterpart did the same—Agent and shade both gone in an instant. The battle twisted as the last of the agents dropped screaming. A new presence emerged from the shadows—a tall figure, wrapped in feathers and bone, bearing the markings of an Aztec priest. His hands wrapped around Mana’s throat, attempting to choke the breath from her.

In the real world, Two-Gun reeled, in pain from the subduing rounds fired at him, managed to point. Mr. H, eyes narrowed, followed his aim and hurled a vial of holy water into the invisible void. It struck the air like it hit something solid. The priest screamed, its form flaring like fire on oil, and vanished. With a crack, the ground beneath the posse’s feet returned to reality. The crater was gone.

Mr. H helped them up, colder now. Said they’d been marked—by the Reckoner of Death. He didn’t have the means to contain that sort of business, not anymore. But he gave them one order: If anything happens—if anything else explodes—you come to me first.

Back in Redemption, the posse checked in on the Cleetus twins, who confirmed the black stone could only be handled by the Revived. Any other hand, it flies right through like a summer breeze.

Shaken, the party took measures. They rigged decoys in their rooms and holed up together in one. Doors bolted. Guns close. Two-Gun took the first watch.

It didn’t go well.

He began feelin’ strange. Off. Said he could feel somethin’, but all that came out was the slur of a drunkard. The others thought him pickled, restless from the ghost rock maybe. Mana took over next and that’s when she heard it—clip clop. A knock. The door creaked open.

It was Betsy.

The mechanical donkey had somehow found them, nose twitchin’, chasing the scent of ghost rock. The scientist tossed her a scrap from his stash and she clopped away into the dawn.

And then came the blood.

Morning broke red. Mana stirred, glancing around. The scientist was asleep in a chair, snorin’. But Two-Gun’s bed was empty—replaced by a puddle of blood.

No noise. No struggle. Just gone.

As panic set in, the drawing of the Aztec temple—a map of horrors if there ever was one—fell from the wall. Where once it showed a single figure on the altar, now it showed four. Three new figures stood behind the priest, their features… familiar.

What it all means, none can rightly say.

But death walks close behind, and the Revived may be runnin’ out of time.
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R4 2025: SWADE DeadLands - Redemption, Resurrected 3 months 6 days ago #7802

  • Kaltek
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Episode 4: Evil 'Vibes'

Mornin’ came grim and heavy in Redemption. With the blood of Two-Gun still fresh on the floorboards and his belongings picked clean, the Revived wake to the return of Smithy Wesson arriving back to his room, surprised to see the posse casually hangin' out there. They gathered in the saloon for a meager breakfast and bitter reflection. But quiet mornings never last long in a land where the dead don't stay dead.

Out by the paddock, a ruckus stirred—voices raised, threats hissed through grit teeth. Betsy, ever the curious mechanical donkey, wandered toward the commotion, prompting the posse to follow. There, in the dust and hay, stood a trio of bounty hunters clad in gray dusters bearing rose emblems, weapons raised. One had a Cleetus twin by the collar, accusing him of hiding the dagger. Worse yet, the bastard had a young stablehand lined up as a target, ready to squeeze the trigger.

The Revived weren’t about to let that happen.

The fight came fast and ugly. From the far end of town rode the native warrior, returned with her ghost-touched horse and fire in her eyes. From the rear, smashing through the paddock gate came Buckshot Bill, a ghost from the posse’s past and one of the original Revived—long thought missing, now revealed as a wanted man with a shotgun and a score to settle.

The bounty hunter leading the ambush didn’t just fight dirty—he fought unnatural. With a death’s grin he rang an obsidian bell, summoning his four Harrowed from beyond the grave to the fight, their guns blazing and their eyes hollow with death’s mark. The posse fought tooth and nail, felling the monstrosities in clouds of smoke, lead, and raw grit.

When the dust settled, Mr. H and Sheriff Reyes came upon the scene. Mr. H examined the bounty hunter’s badge and knew the rose too well—Lady Ereditch had finally entered the game. But the bell… the bell was something darker. A relic of death, and one of five. When held, it sang not with sound, but with visions—haunting glimpses of a ritual at an Aztec temple:

A sacrifice upon obsidian stone. The priest the posse once saw stood poised with the dagger. Before him: a bell, a mask, a ball, a sword—all carved from the same black obsidian. Watching the scene: the Revived who had already perished, the Agency men who once guarded them, and beyond that… others, hidden in shadow, faces unseen.

The dagger hadn’t just vanished—it had awakened something.

Mr. H, grim-faced and tired of chasing ghosts, wired off a telegram. A response came swift: Lady Ereditch’s manor—her sanctuary of silk, death, and perfume—lay nestled miles out. And so he offered his carriage. The posse formed a plan, reckless and desperate: they’d use a letter of introduction stolen from the late widow and disguise Mana as the lady herself, hoping to bluff their way inside.

They rode through wind and dust, approaching the gates under a cloak of deceit. The manor loomed ahead like a grave carved into the land—white stone, black vines, and a hush that made the skin crawl.

They stepped from the coach, dressed and rehearsed. The guards stepped aside as the gates creaked open, revealing Lady Ereditch herself. Grand. Giggling. Eyes sharp as coffin nails.

“Darling,” she said, “you’re not her.”

The guards raised their weapons.

And the vibes turned evil.
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R4 2025: SWADE DeadLands - Redemption, Resurrected 2 months 4 weeks ago #7815

  • Kaltek
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Episode 5: Sweet Tea and Soul Crimes

Well now, the gates of hell didn’t swing open just yet—but the hinges did creak.

Last session picked up at the doorstep of Lady Ereditch’s manor, where the posse stood face to face with death dressed in lace and silver curls. But instead of a shootout, the Lady offered… sweet tea and delicate cakes. With loaded glances and guarded hands, the posse sat, and so began the deadliest teatime this side of the Mississippi.

With her trademark giggle and venom-iced charm, Lady Ereditch laid her cards on the table: she caused the train incident. Not for wanton slaughter, but to mark a single soul with Death’s brand—one she could use to pass into the Hunting Grounds, the spirit realm where she lost something... precious. What, exactly, she wouldn’t say.

But her plan went sideways.

Someone else got there first—someone she called her thief. She gestured to a faded portrait on the wall. It bore the unmistakable face of Mr. H in younger years. Ereditch’s once-trusted agent. Her betrayer.

Still sipping her tea, she offered the posse a deal: help her retrieve the five obsidian relics—the tools needed to open the gate between worlds—and in return, she would help them reclaim the pieces of their souls lost in the train’s ghost-blasted calamity.

The posse, seeing no better path, accepted.

Back in Redemption, they followed a hunch that the obsidian ball, one of the relics, had been gifted at a recent wedding. The local priest confirmed the bride and groom were none other than the saloon’s owner and her late husband.

A tense visit to the saloon followed, where a bottle of whiskey—containing the ball itself—was discovered to be the key to keeping her bar stock magically replenished. A confrontation turned sour. Words became shouts. Bottles shattered. The ball was taken.

The saloon keeper, pale and panicked, begged them to return it when they were done. Without it, her business—and maybe the town’s morale—would collapse.

And so, the posse left with three of the five: the dagger, the bell, and now the ball.

But they weren’t done yet.

Hints from Ereditch, veiled in giggles and riddles, pointed toward the town’s most peculiar figure—Crazy Pete, the eccentric tinkerer with more ghost rock than sense. He’s been kind to the posse. Helpful, even.

But some masks hide more than faces.

And the posse's about to find out if Pete’s help has a price… or a purpose.
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MellyMel - Thu 30 Oct - 18:40

orient express folk... don't think i will make it tonight. still have remnants of lurgy

Inept - Wed 22 Oct - 00:19

Hi traintrekkers... Following throwing Mama from the train the good Father is having a quiet moment... I unfortunately can't make Thursday so will be saying Ave Maria's for all...

MellyMel - Sun 12 Oct - 22:26

for any cthulhu cultists with amazon prime, I just noticed "call of cthulhu" and "the dunwich horror" are available for "free". Ai ai Hastur!

mikeawmids - Thu 18 Sep - 14:49

Just remembered that new fellow (Mark?) may be retuning tonight. I have PM'd him on FB to let him know Slipstream game canclled, but he may still turn up.

Tom - Wed 17 Sep - 08:05

Hi Slipstreams, unfortunately not going to be at the club Thursday, sorry.

BjornBeckett - Thu 4 Sep - 08:12

Im sorry guys to fo this last minute but I won't be able to make it tonight as im having to deal with some stuff with the house.

Garuda - Thu 14 Aug - 15:40

TW2K just a reminder, I'm not there tonight. I'll be swimming in sea between 8.0 and 9.0, so won't make it. :)

Inept - Thu 14 Aug - 10:12

Hi all, wont be there tonight as its results day!also didnt manage to sign up for a game (what an idiot!) and where is that facepalm emoji when you need it!

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