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TOPIC: R6 - 'Roar! Hide!' Deadlands Reloaded

R6 - 'Roar! Hide!' Deadlands Reloaded 4 years 4 months ago #906

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Deadlands - Session 2 / Part 1

"I'll wager y'all wondering what's going on 'round these parts?" the general store manager asked, as the posse made themselves comfortable, "Can't be too often you find yourselves in a town turned upon itself in an orgy of murder and human sacrifice."

"It happens more often than you'd think." Cobb Whately replied, thinking of home - oh, such wonderful memories!

"What I'M wondering is what's actually on that list of yours," snapped Austin Ripley, still sore from being left to fend off the murdersome swarm on his lonesome.

"Hey, give that back!" Theo cried as the ornery Hexslinger snatched the rolled parchement from his jacket pocket.

"This just says ROCKS on it!" Austin read aloud.

"NEVER UNDERESTIMATE ROCKS!" Theo screamed.

"Damn your keen Mexican insight!" Bob Twofeathers growled, handing Antonio his winnings.

"When you're quite finished...." the NPC interrupted, keen to get things moving again. This adventure is supposed to be a one shot deal and it's already taken one session to get this far! Player Characters these days, sheesh....

"A while back, a stranger came to Alders Creek. Called himself Gareth Grackle. He told us how the King of Crows would prey upon the town unless we strung some poor bastard up as tribute. Of course, the sheriff told him where to stick that notion and ran Grackle out of town. That same night, a monstrous bird swooped down and snatched the sheriff screaming into the air. We found him the next morning, all his guts torn out and spread through the trees like bunting on the Fourth of July. Gareth Grackle returned that day, suggested we started taking his threat more seriously. What choice did we have?"

"Hold your horses," Austin said, "If the sheriff's dead, who was that man we saw in the sheriff's office?"

"That black hearted scoundrel is Leonard Bolton and he aint' no lawman, just took up the old sheriff's badge when he saw the opportunity. He's the one been stringing folk up on the slimmest of pretenses. So much as look at him or his boys funny and he'll see you strung up for the crows before supper time."

"I think we need to have a word with this Bolton character," Bob Twofeathers growled, disentangling the crying girl from his snotty poncho.

"Yeah, if anyone is going to be conducting a human sacrifice, it's going to be me!" Cobb Whately added vehemently, "Er... I mean, does anyone else think it smells of horse in here?"

---

Unbarring the stable door, Austin Ripley peers out into the town square. Not-the-Sheriff Bolton and his goons have emerged from their office and are busy preparing another two unfortunate townsfolk for sacrifice to the crows.

"Please save my mommy and daddy, mister." the little girl pleads.

"We'll do our best," Austin promises.

Behind him, Cobb Whately grimaces; the young Hexslinger hasn't been with the posse long enough to appreciate how their 'best' fluctuates wildly from inadvertently effective to horrifyingly inept. He quietly recommends some good orphanages to the storekeeper.

To be continued....
Last Edit: 4 years 4 months ago by mikeawmids.
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R6 - 'Roar! Hide!' Deadlands Reloaded 4 years 4 months ago #907

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Also, I heartily recommend the soundtrack from the game Red Dead Redemption
[]
which I have been listening to while writing these posts. Good for creating an immersive western ambiance, I might put it on a CD to listen to in the car next Thursday night. :D
Last Edit: 4 years 4 months ago by mikeawmids.
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R6 - 'Roar! Hide!' Deadlands Reloaded 4 years 4 months ago #908

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Deadlands - Session 2 / Part 2

The doors of the livery stable swing open and the posse stride out to confront Leonard Bolton and his boys. Preoccupied with securing his latest victims to their stakes, the Sheriff does not notice the heroes until Theo shuffles up and clears his throat to catch the villain's notice.

"Yes, hello there Sheriff Bolton," the slayer said, amicably enough, "My friends and I couldn't help noticing that you're about to sacrifice these two lovely people to a giant monster bird and were hoping that you might...er, not."

"Piss off."

As Theo pisses off, Bob Twofeathers shoulders passed him and fixes Bolton with the trademarked Twofeathers glare.

"What? You got something to say too?" the Sheriff spat.

"No, but my Sweet Bessie here wants to voice her opinion."

The rotating shotgun belched a cloud of buckshot, blowing everything below Bolton's waist into gravy.

"Argghh!" Bolton shrieked, staring at his shredded legs, "Those shoes were a gift!"

"Hope you kept the receipt." Twofeathers growled.

"Best start untying those good folk," Austin Ripley encouraged the two dumbstruck deputies, "Unless you want to share a disabled parking space with your boss."

"Ca-Ca! Ca-Ca! Not so fast! Ca-Ca!"

A tall, dishevelled figure hopped from the gloomy crevice bewtween two buildings, his long black coat ragged and oily. His fingernails had grown long and his hair was lank and greasy, framing his pallid features like a pair of grimy curtains.

"Gareth Grackle, I presume?" Austin Ripley enquired, "Or should I call you... the King of Crows!"

"Ca-Ca!" Grackle sneered, "You're very astute, to have seen through my not-particularly clever ruse. But no matter! Once I have pecked out your delicious eyes and made a nest of your bones, things will go back to just how they were before! Ca-Ca!"

Hunching over, huge, black wings erupted from beneath Grackle's coat as he began his transformation into a giant monster bird.

"Not so fast, you puffed up canary!" Cobb Whately said, grinning the grin of a man who is about to make himself real unpopular with the GM. Having cast Quickness on himself in the previous round, Cobb used his two actions to hurl six comets of green fire into the King of Crows, who promptly failed his Soak roll and exploded. Scorched feathers still smoldering with emerald fire covered the town.

"Well... that was anti-climatic." Austin Ripley said, lowering his gun.

To be continued....

Meanwhile, Antonio (who was conspicuously absent from this post) sidled up to the young woman still tied to the stake.

"I notice that you're accustomed to being on a massive pole...."
Last Edit: 4 years 4 months ago by mikeawmids.
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R6 - 'Roar! Hide!' Deadlands Reloaded 4 years 3 months ago #919

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Deadlands - Session 3

Several days after leaving the town of Alders Creek, the posse meander into yet another isolated comunity beset by evil. It's a bit like a pub crawl, with monsters instead of beer. This charming community calls itself Coffin Nail and exists in the shadow of an 80-foot tall tower of dirt.

"Well, well," observes Bob Twofeathers, reigning in his willful steed, "It's not every day you see such a formidable erection."

"Bah," says Antonio, "I wake up with one every morning."

Entering the town, the posse are accosted by a prim looking young lady who introduces herself as Elenora Appleby, the local schoolmistress. The town's children have gone missing and she humbly requests the heroes help tracking them down. The posse agree to lend a hand and gate-crash a meeting of the town's Miners Union, since the giant mound is located suspiciously close to one of their operations. It turns out that Miss Appleby's missing class is not the first sinister disappearance since the mound appeared, several miners have been partially dismembered and dragged towards the site.

Since the town's human population proves to be a fountain of ignorance, Cobb Whately interrogates a mongrel dog that he finds cocking its hind leg up against a cactus. The posse follow the mangy cur around for half a day, before it falls asleep in the town's livery stable. An innocent comment by the GM results in the posse ignoring the main thrust of the adventure and wasting the next thirty minutes scouring the area for a missing wagon. Bob Twofeathers seems particularly driven to unveil the truth behind this wagon-orientated plot and accuses the leaders of the Miners Union of being complicit it the conspiracy.

Eventually, the heroes do investigate the mound itself. Several large tunnels wind into the center of the tower and the posse pick one at random as their means of ingress. The walls of the tunnel are coated with slick, slimy mucus; it's a bit like climbing into a giant nose. Before long, the posse reach the center of the mound; the tunnel opens up into a large, cavernous space. The floor of this space is undulating with monstrous activity.

"Those are infant Mojave Rattlers," Cobb educates the rest of the posse, "They must have hatched in the last few days, which means their mummy can't be too far away. We need to destroy the nest - if those worms get much bigger, they'll annihilate Coffin Nail."

"I can craft explosive bullets," Austin Ripley suggests, "Each round packs as much punch as a stick of dynamite."

"That's a lot of punch to pack." Bob Twofeathers whistles appreciatively.

Locked and loaded, the posse wade into the nest and begin exterminating bugs. While plentiful, the baby rattlers don't put up much of a fight. The posse get plastered in disgusting worm guts but are otherwise unscathed. Suddenly, a deep, rumbling roar rocks the cavern - Mommy is on her way back to the nest and she is PISSED!

To be continued....
Last Edit: 4 years 3 months ago by mikeawmids.
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R6 - 'Roar! Hide!' Deadlands Reloaded 4 years 3 months ago #924

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Deadlands – Session 4

Scrambling through the slimy warren, the posse emerge from the rattler’s nest, savoring the sweetness of the air after their time within the mound. Several miles away, the citizens of Coffin Nail are in trouble. Turning towards the sound of screaming, the posse witness the enraged mummy rattler erupting from the dusty ground in the center of the town. Several of the slower (older/fatter) townsfolk are engulfed by the worm’s gaping maw as the slithering behemoth rises to its full height.

“Well, bugger me sideways,” Bob Twofeathers swore, as the beast crushed several buildings into kindling beneath its massive, scaly coils, “I’m sure relieved that thing ain’t our problem.”

“It is our problem,” Cobb said, “We enraged the adult rattler by killing its brood. It’s our fault that the beast is attacking Coffin Nail.”

“We have a responsibility to slay that monster.” Theo Shabaz added, quivering with righteous fury.

The posse mount their horses with varying degrees of enthusiasm. Antonio has polished off his last bottle of tequila and is eager to reach the town’s saloon before it too is destroyed.

---

After a brief detour to steal dynamite from the nearby mine, the posse ride for Coffin Nail. Cobb spots Miss Appleby’s clockwork gyro-copter circling the imperiled town. Distracted by the droning whirr of the flying machine’s rotors, the rattler weaves its blind head to and fro, determined to knock the tenacious schoolmistress out of the sky. Trailing smoke, she is forced to crash land her damaged gyro-copter in the street.

“Looks like Miss Appleby is going down hard.” Bob Twofeathers grunted. Fortunately, Antonio is already dashing towards the Gilded Cactus and doesn’t hear him, else he would likely have said something lewd in response.

Theo pulls Miss Appleby from the wreckage of her flying machine. She’s still a little shaky, but otherwise unscathed following her ruinous landing.

“We have to get to my workshop behind the school house,” she insisted, shrugging off the slayer’s lingering hands, “I have a device there that will lure the rattlers away from Coffin Nail.”

“Like the one in Dune?” Cobb Whately asked, “Hold on – what do you mean rattlers-plural? There’s more than one of those things?!”

“The one here now is the adult male,” Miss Appleby explained patiently, “The adult female is much larger and much more dangerous. I dare say she’ll be along presently. We should gather my equipment before she gets here.”

“We’re too late…!” Austin cried, as the ground beneath his boots began to buckle.

---

In the Gilded Cactus, Antonio Attano was busy ‘rescuing’ several bottles of strong alcohol from behind the bar when he felt the entire building tremble. To the Mexican’s drink-addled mind, the room was already spinning, so this new development did not cause him any undue alarm. The bar shook again and several bottles fell to the floor and shattered. Antonio mewled in dismay and crawled over to where the spilled liqueur was pooling on the floor.

Suddenly, the floor exploded upwards as mummy rattler popped out of the ground beneath the bar. Antonio found himself clinging to one of the long, fleshy tentacles snaking out of the worm’s monstrous gullet. Striking a match off the coarse hair growing on his nuts, Antonio ignited the fuse on his bundle of stolen dynamite and dropped it into the rattler’s mouth. Moments later, the explosives detonated inside the worm and a pillar of fire roared out of the worm’s throat. To avoid being flash fried by the blast, Antonio released the tentacle he had been gripping and plunged towards the ground. Fortunately, his trajectory deposited the Mexican in a pig pen on the edge of town and his landing was cushioned by a sheet of warm, brown filth.

---

Peeking around the corner of the general store, Bob Twofeathers watched the mummy rattler writhing in pain following the explosion in her stomach. While the giant worm was clearly injured, it was far from dead. By the light of its burning gizzard, Bob noticed a pulsing, fleshy organ deep in the rattler’s throat and – being Bob – he shot it. Mummy rattler did not like that at all!

“Here, try these instead,” Austin suggested, handing out handfuls of magical bullets as though they were candy. The metal casing was bitterly cold to the touch. “I’ve imbued them with elemental magic, they should be more effective than regular bullets.”

Bob Twofeathers and Theo Shabaz eagerly accepted the hexslinger’s gift, but Cobb Whately turned his nose up at the magical bullets, preferring to rely on his own sorcerous capabilities. Noticing that his own supply of power points was dwindling, Cobb decided to deal with the devil. This turned out to be a mistake and the backlash of magical energy from the Deadlands caused his head to explode – or would have done if the GM had not allowed him to re-roll the critical failure on his soak roll.

Bob and Theo shoot at daddy rattler with their elementally enhanced bullets, focusing their fire on the weak point at the back of the worm’s throat. Somehow, they manage to penetrate the behemoth’s armor and inflict sufficient damage to slay the monster.

One down, one to go.

To be continued….
Last Edit: 4 years 3 months ago by mikeawmids.
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R6 - 'Roar! Hide!' Deadlands Reloaded 4 years 3 months ago #925

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Nice write up as usual! You're making my GM skills look almost coherent!
Why does my D20 only go up to 4?
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rhodsey - Tue 25 Feb - 21:55

@mike can you bring those DND blank sheets from the library on Thurs please incase we need any?

TheRanger - Thu 20 Feb - 17:55

I ay got anything planned. I'll give it a miss too

rhodsey - Thu 20 Feb - 17:42

Unless any of the saltmarsh group want to do a one shot I'll miss tonight as well. If any of the waterdeep people want to grab me about anything just PM me on here.

min - Thu 20 Feb - 16:53

Hey guys, I won't be there tonight. Caught what feels definitely like the plague. Will be there next week though!

MellyMel - Thu 20 Feb - 14:36

I shall be giving it a miss then. Ho hum

Mr. B - Thu 20 Feb - 12:25

To Orienteers B - we still suiting and booting for tonight?!

Aka - Thu 20 Feb - 09:17

saltmarsh guys sorry cant make it tonight

MellyMel - Mon 17 Feb - 13:35

cheers vic - he's sorted now

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