here is one you could have if you like it...
### **Sir Roland de Mandeville**
*"Steel alone cannot slay a demon, but it can send its servants to Hell."*
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### **Basic Information**
- **Occupation**: Knight Errant, Bodyguard to Magister Alric
- **Birthplace**: Normandy, France
- **Age**: 38
- **Background**: A hardened knight with a past steeped in **war, duty, and whispered horrors**. Once a loyal soldier in Edward III’s campaigns, Roland was **wounded at Crécy (1346)** and left for dead. He survived, but only after witnessing **something unnatural** on the battlefield—something that stole the sanity of his comrades and left him forever changed.
Now, he serves Magister Alric, knowing full well that the scholar’s **secrets go beyond mere astrology**. Whether to **protect England from dark forces—or to ensure those forces do not claim Alric himself—Roland has yet to decide.**
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### **Attributes**
- **Strength (STR):** 80
- **Constitution (CON):** 70
- **Dexterity (DEX):** 60
- **Size (SIZ):** 75
- **Intelligence (INT):** 55
- **Power (POW):** 50
- **Education (EDU):** 40
- **Sanity (SAN):** 45
- **Luck:** 60
---
### **Skills**
#### **Combat & Warfare:**
- **Sword (85%)** – A master of longsword combat, trained in duels and battlefield skirmishes.
- **Axe (70%)** – Prefers a **heavy war axe** when expecting monsters rather than men.
- **Shield (65%)** – Expert in defense, using his kite shield to deflect blows and arrows.
- **Dodge (50%)** – Fast enough to avoid slower strikes, though armor limits his agility.
- **Ride (75%)** – A seasoned cavalryman, skilled in mounted combat.
- **Crossbow (60%)** – Can take down a target from range if needed.
#### **Survival & Battlefield Skills:**
- **Spot Hidden (55%)** – Years of battle have honed his ability to detect ambushes.
- **Listen (50%)** – Can hear the unnatural before it strikes.
- **First Aid (40%)** – Knows how to treat wounds in the field.
- **Stealth (40%)** – Surprisingly quiet when unarmored, trained in night raids.
- **Navigate (50%)** – Can find his way through **war-torn villages, dark forests, and forgotten ruins**.
#### **Other Notable Skills:**
- **Intimidate (60%)** – His battle-hardened presence unsettles both men and beasts.
- **Persuade (50%)** – Knows how to negotiate with soldiers, mercenaries, and desperate men.
- **Mythos (5%)** – He does not understand **what he has seen**, but he knows the world is **not as it should be**.
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### **Equipment & Gear**
???? **Templar Longsword** – A finely crafted blade, engraved with Latin inscriptions meant to ward off evil. Perhaps they work—perhaps not.
???? **Kite Shield** – Sturdy and worn, bearing the **cross of a long-forgotten order**.
???? **A Finger Bone in a Pouch** – Taken from the battlefield at Crécy. He swears **it moves when no one is looking**.
⚔ **Battle-Worn Armor** – Chainmail beneath a battered surcoat, dented but reliable.
???? **Crossbow & Bolts** – Useful for taking down foes **before they get too close**.
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### **Personality & Roleplaying Hooks**
- **Haunted by War & the Unknown** – At Crécy, **Roland saw something**. Soldiers do not vanish in the dark for no reason.
- **Loyal to Alric—For Now** – He watches the scholar closely. If Alric becomes **too consumed by his dark studies**, Roland may be forced to act.
- **Knows of the Church’s Hunt** – The **Inquisition** has been active in England. He has fought their kind before.
- **A Skeptic, But Not a Fool** – He does not trust sorcery, but he has **seen what steel alone cannot stop**.
---
### **Why Alric Needs Him**
- Alric is **a scholar, not a warrior**—when words fail, Roland’s sword does not.
- The **Inquisition, rival scholars, and cults** pose as much threat as Mythos entities. Roland can **keep assassins at bay**.
- Should something **not of this world** come too close, **Roland is ready to fight—even if it costs his soul.**