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TOPIC: Discussion about the Rotation sign up process

Discussion about the Rotation sign up process 8 years 10 months ago #451

  • Viggi
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This comes up every so often when bad habits develop (yes I know I don't go at the moment but I still check in to see what you lot are up to, I'll be back eventually).

Combination of continuation games, new games going up with nearly all the places pre-booked, and not enough DMs. Not new player friendly, and they will go elsewhere.

Remember we once got down to 2 continuing games, and that was it.

I like the no bailing rule, is there a limit to continuing games per rotation?

Hey I know we are all libertarian, anarchic free spirits with lots of "common sense", but entropy always gnaws away at the edges.

Yes I am still alive.
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Discussion about the Rotation sign up process 8 years 10 months ago #453

  • Andrek
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I agree with Bane - there is no perfect method of organising this. My opinion is that steps should be taken to ensure that at least one table each rotation is dedicated to an open game. There is no way of forcing people to do this. However I do not believe we should be complacent and not attempt to improve the current situation.

What about if we do a roll call of GM's who would be willing to commit in advance to run an open game, during each rotation of the year. Such games should be using a popular games system, run at Novice level, and be capable of accepting extra players if necessary (for example New people attending the club for the first time). Then maybe we can make sure that each rotation has at least one open game available in advance, and then everyone else can do their own thing.

And please people do not bail if you have already signed up for a game without speaking to the GM first.

Time to Duck and Cover

Thanks
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Discussion about the Rotation sign up process 8 years 10 months ago #455

  • Sarge
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This old bugbear...

As far as I recall, there wasn't a limit on how many campaigns could be run per rotation, only that you couldn't run one in back to back rotations. However, kind of makes sense that a limit of one or two should be in place depending on how many games are being run.

In the beginning, people only used post games up for the current rotation, but people post ahead quite often now, particularly with regards to campaigns. We shouldn't really restrict this as we all enjoy returning to games.

Bailing on games is very much, and always has been, a big no no, but something that most of us at one point has done. Sometimes its down to the fact that you've signed up for something and forgotten about it and them signed up for something else. The original game should ALWAYS be honoured as it takes time for GM's to prep for games so its only fair

So in Summary:

No bailing
No back to back games
Max 1 or 2 campaigns per rotation

GM's - Look to see what is already posted up before considering a game, but don't be put off running a different game if campaigns are running that rotation. Use the General Discussion forums to indicate what you intend or would to like run, and see what interest there is

Players - If you are in a game and something else gets posted you fancy, speak with the GM and ask if they will be running the game in another rotation. Check the General Discussion forum to see what may be coming up in a later rotation

Beyond that, our game process works and whilst it can never be perfect, on the whole it serves it purpose.

We just need to apply some common sense at times that's all
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Discussion about the Rotation sign up process 8 years 10 months ago #456

  • Andy Evans
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Thumbs up!
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Discussion about the Rotation sign up process 8 years 10 months ago #457

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I definately agree with the no bailing rule. I have been victim of this at times and it's very frustrating. I have even had an instance of players asking when I might be running something, I then agree to post it up, the players assent and then they bailed!

In terms of contuations of a campaign - I think this is fine, and even necessary. However, I feel that continuations should be posted by a GM at least two rotations in advance - i.e not just before the rotation is about to begin - so that everyone knows well in advance. This also allows spaces to open up should existing players decline to take their place.

Knowing well in advance who intends to run what we could perhaps impose a maximum of two continuation tables per rotation.
"Gentlemen, we're in the stickiest situation since Sticky the stick insect got stuck on a sticky bun" - Capt. E. Blackadder.
Last Edit: 8 years 10 months ago by Garuda.
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Discussion about the Rotation sign up process 8 years 10 months ago #500

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Oooh... how much I missed this... apologies guys, but like Bane I have a bit of a bee in my bonnet about this... and didn't catch the discussion until recently.
1st point... the club wasn't dying per se (sorry to disagree Bane!), it was more like an old married couple making love, we got stuck in, did our bit, farted occasionally (and then rolled over and went to sleep). The problem was that players stuck to games that ran in long campaigns (oh how I miss them) and therefore there was little movement between groups and new players had a 'feel' of intruding. The introduction of 8 week rotations resolved that problem created greater interaction and the opportunity to play a LOT more games, but at a cost! The cost was the inability to play campaigns and long scenarios to a conclusion, which was a shame but accepted by all for the greater good! The sop (to those of us desiring to play campaigns was the option to run multiple (non contiguous) 8 week rotations, using the same players. Good examples of this... Sarge's Stormbringer or COC romps,.Garuda's flirtations with the pathfinder beast series and superheros, and some Bane's Galleons o Galleons... and the list goes on!
Some of these games have run successfully for years, and brought much joy (and suffering) to GM's and players alike. I would hate to loose them.

The problem it seems is that we don't have enough games to satisfy demand! What a nice position to be in, but also how irritating... everyone at the club has the potential to play in, or run a game, (and yes I do mean everyone... I even played in a game Gaz ran once!). Then problem is that some prefer to play rather than GM. That's fine up to a point, and that point normally being what if *I* haven't got a game. Everyone is far too polite to moan in person about there being no games, probably because the response is "well why don't you put one up!" and being honest, that's a very fair response.
sometimes there are games up that I personally dont fancy. a couple of years ago there was a rush of (misguided) folks playing nothing but 4th Ed. I hated 4th ed from the moment it arrived to the moment it departed the club, we had one rotation with 4 games on, 3 of them 4th Ed and a game I put up to preserve my sanity and that of the few souls who hadn't got a game that rotation. I know some of the players out there don't like the idea of GM'ing a game, either because it is simply not convenient or because you've not done it before,

I welcome unreservedly Bane and Eomak's solution to the latter problem. the 8 week rotate the GM freeform session sounds great and could lead to all sorts of interesting styles and gameplay! But that for me is only part of the issue. Getting new GM's involved solves one problem, but it does not address the others. so in addition to Sarge's base 'rules' perhaps we could consider another!
1. Game size. I have to admit that I enjoy my campaign games (and so do many others) and that's a problem, because such games suck in players like a dry sponge. Sarge's Cuthulu game, Garadu's heroes game, Banes Galleons o Galleons have variously had up to 8 players on occasion. Whilst the GM's are to be applauded for being able to cope with so many players and keep us all entertained, that's just too many to allow good role playing. Moreover it denies those players in larger groups a chance to establish their characters and help create the game, so its not ideal for either player or GM. The optimum group size imao is 4. If we were to stick to that, we would liberate players and GM's for other games, we could have up to 6 running each week, which increases variety and engagement. To do that we need GM's to put games forward! To that end I would propose that limiting group size to 4 (and by exception only increase above that if we have an odd man out!) - and yes I know that means that some games like the long running campaign games might suffer.

On another point whilst we are looking at how the club runs and how it works we may wish to consider other changes. The club runs for the benefit of the members, and to promote fantasy role playing. some other things to consider whilst changing things might be:
2. Where are the girls! Regrettably role playing is a male dominated pastime. We had some success attracting ladies to our group, and, their presence imao really helped game play and role playing. So whilst we are talking about changing things, can we also look at how we increase the appeal to everyone?
3. Write ups. I know some folks out there are really good at writing up the events that took place within the games. It strikes me that we could use these to help promote our game. what about externalizing some the better ones as examples of what we get up to? This may promote the club and help with attracting new players (and yes I am looking at you Bane!).
4. The locks on the doors after 9pm may keep some of the teaching riff raff out! :)
(only joking about the last one Mr B!

I realise this may provoke a bit of discussion the intent isn't to be deliberately provocative but whilst we are looking at things this may be an opportunity.
Red Wine should always be opened and allowed to breathe....

if it doesn't apply mouth to bottle resuscitation.
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Kaltek - Thu 11 Apr - 19:14

Just outside the car park now, there are still a few people from the wake at the moment

Garuda - Thu 11 Apr - 17:39

Should have read the posts below better. Looks like I'll be giving it a miss this week.

Garuda - Thu 11 Apr - 17:36

Did club indicate wake will go on all evening? Not a fan of gaming in the bar.

Temrane - Thu 11 Apr - 17:25

no galleons tonight, sorry all!

Sarge - Thu 11 Apr - 16:15

I’ve just been notified that a funeral wake is going on so we need to go in the bar tonight. It could be the wake may finish and we can use the longe later

Inept - Thu 11 Apr - 13:32

sorry guys not about tonight, deadlines for work moved up...

Tom - Thu 4 Apr - 18:46

Sorry going to be late tonight, the work we've been doing no my sisters bathroom's sprung a leak so I'm going round to take a look.

TheRanger - Thu 4 Apr - 18:29

Hi everyone wont be at club tonight, works been a killer today, seeya all next week

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