Thought I'd open the discussion thread for this game. Here's the opening title crawl again for flavour...
A long time ago in a galaxy far,
far away...
STAR
WARS
Episode V.V
THE TYDIRIUM INCIDENT
The Rebel fleet has gathered in the Sullust system where the final preparations are taking place for the final, desperate assault on the Empire's second Death Star, currently under construction in orbit around the forest moon of Endor.
Before the attack can take place, the last, crucial element of the Alliance's plan must be completed. The Rebellion's leader, Mon Mothma, along with her trusted advisers General Jan Dodonna and Admiral Ackbar, intend to dispatch a special strike team to infiltrate a remote Imperial outpost and retrieve some valuable clearance codes vital to the success of the Alliance's plan, from a Bothan spy deep undercover within the Empire.
These codes will allow a small ship to sneak through the Death Star's defensive perimeter and land an assault force tasked with destroying the shield generator that protects the incomplete battle station.
With Luke Skywalker, Leia Organa, Lando Calrissian and the Wookie Chewbacca already engaged in a desperate mission to free Han Solo from the clutches of the gangster Jabba the Hutt, the Alliance must turn to some promising new recruits to infiltrate the Imperial outpost, locate the spy and retrieve the codes...
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In case you have trouble locating it, the setting rules are found by typing Savage Star Wars 6.0 into Google. Should be the first entry.
Character gen will be first night as usual but feel free to work on your character concepts before then. Interesting backstories about their reasons for joining (and how they joined) the Rebellion will earn an extra Benny for the first session.
And just to keep all the info in one place, here are the important bits copied from the Proposals thread:
Firstly, If anyone wants to start out as Force Sensitive, then they may do so. That means you can take the Arcane Background (Force) at character creation. However, there are some caveats as to what I'll allow.
The main one being that, as this is set just before Return of the Jedi, it wouldn't be appropriate to have any fully fledged Jedi running about in the Rebellion considering Luke and Yoda are believed to be the only ones still around. So, you can take the basic Arcane Background but can't choose to be a Jedi, Sith or variant thereof. You will just be someone who has the basic Force set up. I believe that's 5 Force Points and 3 Force Powers as per the rules. You also won't have a mentor as you're just discovering your abilities at this point. You can't have your own lightsaber as they are extremely rare weapons that only a fully trained Jedi can build for themselves. By extension, lightsaber training is also out, obviously.
Secondly, we'll be using the Heroes Never Die setting rule from the Savage World's Deluxe as it seems appropriate to Star Wars.
Thirdly, as this is a homebrew setting and not an official one, it will be the GM's prerogative to amend things or make hard decisions as we go should anything not sit right, is way overpowered or if I feel it appropriate. As long as it's Star Wars-y, fun, high adventure etc, we'll be fine.
Thanks!
Andy S