III THE LONG VERSION
20th March 330 AD
New orders: After tending to the wounded and catching a brief sleep we are called to see Longinus. With the cultists badly mauled and in retreat, Longinus tasks us with tracking them to their lair and destroying them once and for all. Corvus of course agrees on our behalf. Longinus places twelve of his own legionnaires under Corvus’ command to accompany us.
The trail: The trail is easy to follow. Balasir estimates their number comprises of probably forty mixed beings—human and otherwise. The trail diverges from the east road we followed yesterday and heads north. Every now and again the body of a cultist who has succumbed to his wounds lies on the trail. We pass too, the corpse of the enemy general’s skinned horse. It has a broken leg and signs it was slain to due becoming lame. After a few hours, the trail comes to a mountainous area and a narrow passage that ascends between the rocks.
The hidden canyon: The passage steepens and at height becomes a precarious ledge with a sheer drop to one side. The Ghilian legionnaires lose their nerve and turn back. Corvus lets them go. It’s just us now—the Fortes Falcones. Eventually the ledge levels out and passes between two cliffs into a canyon. It is like standing in the bottom of a large bowl; the cliffs on all sides are steep and tower above us. At the centre of the canyon floor is a ring of standing stones. Seventeen menhirs, each with a skinned human chained to it. We estimate the bodies have been here for several days. Within the stone circle is a gaping hole in the ground, 25 feet in diameter.
The hole: Investigating the hole, it is only by looking from the most acute of angles can we spy, almost invisible against the natural rock, a roughly hewn stair spiralling down the inner wall of the shaft. We descend into the black hole one at a time. Milonius is volunteered by Senilis to lead us down. The descent is dangerous and we must take care not to slip and fall. Part way down Milonius halts us. There is a distinct barrier of utter blackness barring our progress. It is like a gelatinous membrane through which no light or vision penetrates. Milonius is ordered to continue; he extends his sandled foot and the blackness envelops it. The blackness feels silky and clingy but Milonius suffers no ill-effect for passing through it. Below the membrane the stair continues to the bottom of the shaft where there is a flicker of dim light.
The cavern: From the bottom of the shaft a cavernous passage leads to a chamber. Lighted torches, the source of light we could see in the shaft, are fixed into holes in the natural stone walls. There are lots of small holes in this chamber—in the walls and the floor. Occasional soft hissing sounds accompany puffs of vapour that spurt forth from the holes at seemingly random moments. The vapour has a sweet floral bouquet that pervades the air. Aside from the passage we used to enter the chamber, there are four other exists.
The ambush: We hear voices and approaching footsteps. We prepare to ambush whoever enters the cavern. We thought we would be undetected—that our enemies would be oblivious to our presence—that we would get the drop on them as they passed the threshold—but somebody farted and our enemies were instantly aware of us. Nevertheless, our victory was swift. Two dead human cultists lay at our feet.
The big chamber: We continued along the same corridor from which the cultists had emerged and passed into a chamber several times larger than the previous one. The dominating feature is a huge column carved with the effigy of a giant skinned figure—like an evil god. The chamber floor and walls are again perforated with small holes exuding sweet vapour. Though we don’t feel adversely effected by accidental exposure, Damanais deliberately inhales a lungful of vapour and is momentarily disorientated.
Evil furnishings: On one side of the enormous chamber is an elaborate chair with straps for binding a person to it. There is an adjacent shelf of knives and tortuous devices. On the floor is spread a purple-dyed leather rug and on the wall is a hanging tapestry. Hieroglyphs adorn the walls. Damanais attempts to read the hieroglyphs but immediately he loses his balance as he feels he is falling into them. He then becomes wrapped in the tapestry which detaches itself from the wall and smothers him. Before we can react the purple leather rug animates too and flaps in a wild dance, striking out with sharpened edges. We save ourselves and cut the animated skins to pieces.
The Secret Chamber: Now that the tapestry is no longer hanging, we realise that it was concealing the entrance to another cavern. We pass through to be confronted with a shocking sight. There is a bed of skin with a leather pillow made from the faces of human babies. There are suspended fetishes constructed of human teeth. The floor is a rug of human scalps and the walls are adorned with four skins marked with legionnaire tattoos. Hanging from the ceiling is a flayed man, still breathing but close to death. Before the victim kneels a robed figure, as if in prayer, muttering words in some vile Gothic tongue.
The Goth: The figure rises and turns to face us. He is the Prophet of the Flayed. His emaciated form is nothing but a mass of scars. His evil voice alone threatens to overpower our will: “I am Unwen gar Wallath, chosen of the Skinless One”. He draws a curved stone knife—the Mims Sahis. His robe drops away and his skin peels from him and assumes form with two animalistic heads. He then rips off his own face and casts it away to become a loathsome flying creature. At this, the skins adorning the walls come to life too.
The battle: We divide our attacks between the several abhorrent enemies now assailing us in the chamber. The Goth, Unwen, utters more words in a base language and Emeric is immediately struck blind. While most concentrate on destroying the four legionnaire skins, Damanais skewers the flying face on the end of his spear and then drives the spear into the Prophet’s two-headed hide to kill that too. All attacks can now be concentrated on the Goth himself. Emeric (literally in a blind rage) swings his sword with abandon, but he’s not anywhere close to striking the enemy and almost decapitates Senilis instead. Senilis bonks Emeric on the back of the head with the pommel of his sword, then moves out of swinging range before Emeric tries something stupid again.
Death of the Prophet: Not satisfied with killing the Goth’s face and hide, Damanais now drives his spear through Unwen himself. Corvus then steps up to run his sword through Unwen’s gut. A look of disbelief and agony in equal proportion comes over the Goth's gaunt face. As Corvus withdraws his sword, Unwen’s blood gushes forth like a fountain, more blood than would be contained in a dozen men. Corvus is covered, almost drowned by it and has to be pulled clear. Corvus coughs and splutters, spitting out the vile blood: “Retrieve the Goth’s knife” he implores us, “Complete my reports. Take everything to the Magister at Constantinople. Complete the mission”. Corvus then goes limp. Thankfully he is not dead, but is fallen unconscious. We exit the cave system and return along the trail to Ghilian.
Homeward bound: At the Ghilian Outpost we report our victory to Longinus. We tell him as much as we dare. The cult of The Flayed is defeated. It’s leader dead. The plague is ended. We tend to our injuries. Corvus remains unconscious—in a deep coma. Emeric remains sightless. After a night’s rest we set out across Asia Minor to Cyzicus and from there charter a boat to Constantinople.
30th March 330 AD
Constantinople: Corvus is still in a coma. We place him in the care of Lady Udicia. As our leader cannot himself report to the Magister Militum, Alexius Gamallus, we go to see him ourselves and hand over the cursed knife and Corvus’ reports (we’ve had to complete the final pages ourselves). The Magister takes these into his possession and congratulates us on our accomplishment. He reminds us that our mission was a secret one, and that everything we have seen and done is to be kept secret.
12th May 330 AD
Rewards: In April, the city entered into a period of celebration for its dedication as Nova Roma, the capital of the new eastern empire. At the conclusion of the celebrations we receive our promised rewards from the Magister—money, deeds to properties, citizenship and most important of all our release from twenty years of military service.
A Wedding: In the days following our return to Constantinople, Corvus recovered his wits. He finally feels it’s time to take a wife—as he had always envisaged, he and Lady Udicia are finally to marry. Today is the day. We gather aboard a pleasure barge, the Plethora, along with several other guests to witness the wedding. We all look fine in our best civilian fashions. Music, wine and food are plentiful. As the sun begins to set, Corvus and Udicia make their entrance and a young priest joins them in wedlock. Corvus proposes a toast: “To the friends of Tribune Comites Tillius Corvus” We raise our wine cups and drink deeply. Within seconds our stomachs cramp—a burning wave of illness comes over us. Corvus continues to speak: “But of course, he needs no friends because he is dead”. He then bites at the throat of his new bride, ripping her flesh and gorging on her blood. The poisoned guests convulse in agony on the deck of the pleasure barge. Corvus produces a sword from its hiding place. None of us, now civilian, is armed. And none of us, due to the poison, is able to effectively put up a defence—Damanais, Milonius, Balsir, Senilis and blind Emeric—one by one we are brutally slain.
Postscript: There is a footnote to the collected accounts of Tillius Corvus. The only references to Corvus after the events aboard The Plethora, are vague and half-legendary. The references are of Corvus the Vampire, called alternatively The Unclean— colloquially translated as Fenalik.
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