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TOPIC: R3 Stonehell - Down Night Haunted Halls

R3 Stonehell - Down Night Haunted Halls 1 year 10 months ago #6004

  • mikeawmids
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Session 4

After many trials and tribulations, the party reach Kobold Korners. Burly bugbear mercenaries guard the entrance to the bustling market, and will only allow the group to pass if they surrender their weapons. The party do so willingly. Nobody tries to smuggle a dagger through the checkpoint, which must be a first in the history of roleplaying games. The market is heaving with visitors from across the width and depth of Stonehell; the party see orcs, goblins, bugbears and even a few other adventuring parties perusing the kobold wares.

There is no sign of Elouard, SQM or Ulric at this time, although Spence has reappeared.

Aifer sees a vendor selling grilled snakes, and realises he can communicate with the still-living specimens yet to be cooked. The snakes beg for freedom. Aifer buys all the remaining snakes and carries them around in a big cage.

Nohelp finds an animal trainer and buys a small yappy dog, who he names Binky and introduces to a diet of raw meat.

Lightfingers visits a wizened kobold fortune teller and crosses her palm with silver, in exchange for a vision of the future.

Meanwhile, Spence posts Missing Person posters, appealing for information on the whereabouts of his missing students.

The party encounter Trustee Sniv, a corpulent kobold bureaucrat wearing ratty furs and a fez. He is pretty much the 'boss' of Kobold Korners. Sniv offers the party a job, and asks them to visit him in his personal quarters to hash out the particulars.

The party retire to the Rat Kebab Kafe for a light lunch. Another adventuring party is present. Lightfingers spots a halfling woman glowering at him. He recognises her, just as she produces a knife from her boot and leaps toward him! Aifer intercepts the attack and interposes himself between the two rogues. The halfling woman curses and cuts him down to get to Lightfingers, who immediately runs away and hides where she cannot find him. A pair of bugbear mercs respond to the ruckus, but Nohelp sends them on their way. Once the halfling wench has calmed down, the party learn her name is Lily Longham. Her comrades are Morrie Minehorn (dwarf fighter), Simon Funkgarfel (human cleric) and Elandorr Qidi (elven mage). Lily explains that on a previous delve, Lightfingers abandoned the party and left her and her brother for dead. Her brother actually did die, but she survived and swore vengeance - only for Lightfingers to cowardly flee her retribution. The two parties agree to keep their distance from each other, while Lily works through her shit.

Lightfingers rejoins the grop once Lily is out of the way. The party attend their covert rendezvous with Trustee Sniv, who tells them that the Hobgoblin Occupational Army has claimed the floor below Kobold Korners and is sending spies up to test the Korner's secuity. Sniv wants to know what the HOA are planning and promises to reward the party handsomely if they find out.

The party head down into the hobgoblin redoubt. The entrance is guarded by a pair of tight-lipped sentries. The party murder them and wait patiently for the end of their shift, then murder the two hobgoblins sent out to replace them. The HOA catch on and sally forth fom a side door to flank the party. They were not counting on the game-breaking potency of the Blast power and Spence annihilates their entire brigade with a flourish.

Lightfingers creeps off to scout, groping in the dark as he still lacks darkvision. Two hobgoblin sentries spot him through a portcullis and open fire. Lightfingers drops prone and crawls away. Spnce drops another Blast spell on the portcullis, melting the bars and immolating the guards.

Beyond the breach, a stone bridge spans a pit of spikes. The HOA have fortified the opposite side of the bridge. One sentry is manning a curious device, that looks like a clay pot mounted to an iron tripod. As Aifer emerges, the pot activates and spews an endless stream of pressurised water. Aifer is knocked prone, and is unable to cast as water fills his mouth and nose. Spence teleports himself and Lightfingers across the pit. Lightfingers takes control of the strange device, tuning it on the remaining hobgoblins and knocking them into the pit. Nohelp identifies the pot is a Decanter of Endless Water. The party detatch the pot and add it to their inventory.

The party have penetrated the hobgoblin reboubt and must now secure evidence of the HOA's plot against Kobold Korners.

TBC
Last Edit: 1 year 10 months ago by mikeawmids.
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R3 Stonehell - Down Night Haunted Halls 1 year 9 months ago #6008

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Session 5

The party resume their assault on the hobgoblin redoubt. Spence pulls back, tagging Father Elouard in to take his place. The party rejoice at having magical healing on tap.

The incursion of level 2D has not gone unnoticed, and the hobgoblins have fortified their position. A squad of HOA grunts have taken cover behind a makeshift barricade, blocking the way forward. Aifer and Lightfingers grab a bed from an empty room, flip it over and use it as cover to advance upon the barricade and engage the hobgoblins. Aifer stumbles and is impaled upon a spear, but Elouard restores the lost HP. An ogre (wearing an ill-fitting uniform) joins the fray. Nohelp conjures a wall of ice, blocking the corridor. The ogre smashes through the frosty barrier, and Nohelp immediately conjures a second wall. The ogre howls in frustration and withdraws from combat. The party defeat the hobgoblins and advance, wary the ogre could return at any moment.

More hobgoblins emerge from an adjacent chamber to engage the party. Moments later, the ogre reappears at the far end of the passage. The party execute a fighting retreat, while Aifer uses the Decanter of Endless Water to slow the ogre's pursuit.

The party reach the stone bridge spanning the spiked pit, the spluttering ogre hot on their heels. Elouard stops to confront the brute. As the ogre steps onto the bridge, Elouard casts Earthquake, collapsing the bridge and plunging the ogre into the pit. The ogre is impaled on the spikes and dies.

The party retreat to Kobold Korners and spend the night resting. The next morning, they return to the hobgoblin redoubt. On route, they randomly bump into a group of wandering berserkers. Elouard casts Earthquake and collapses the ceiling, burying the berserkers beneath tonnes of rubble, but also blocking off that section of the dungeon. Feeling frisky, Lightfingers throws open a few more doors and aggros some inhospitable insects. Then he runs away and leaves the rest of the party to deal with his mess. Lightfingers disturbs two hobgoblins tasked with dislodging the ogre's corpse from the spikes. They run away and raise the alarm.

The rest of the party finish off the bugs and catch up with their rogue. Since Elouard destroyed the bridge, Nohelp teleports the party across the pit. The last remnants of the HOA are expecting them, and Commander Jisroh calls for a parlay. She urges the party to betray Trustee Sniv and stand aside while the HOA conquer Kobold Korners. Nohelp encourages the hobgoblins to "give peace a chance" and exist harmoniously with the other denizens of Stonehell. Commander Jisroh is not receptive to that notion and negotiations break down.

Fight!!! Commander Jisroh leads the charge, cutting down Aifer and Nohelp in a flurry of crushing blows. Her magical longsword inflicts grievous damage upon the heroes! Elouard cannot get close enough to heal his fallen comrades, and Lightfingers is grossly outmatched by the deadly swordswoman.

"Yield, and I will spare your life." Jisroh commands, holding her blade to the rogue's throat, "You will be detained as prisoners of war, until such a time as your release can be negotiated with the leaders of Woldspine."

Lightfingers drops his weapons. Elouard follows suit. Hobgoblin medics carry Aifer and Nohelp away on stretchers. Lightfingers and Elouard are cuffed and thrown into hobgoblin gaol.

TBC
Last Edit: 1 year 9 months ago by mikeawmids.
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R3 Stonehell - Down Night Haunted Halls 1 year 9 months ago #6015

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Hello all. Apologies, but I am likely gonna' miss tomorrow night. I've had an allergic reaction to... something (we're not sure what) and I am feeling kinda' gross. Hope y'all have a good night and see you next week for the finale! :D
Last Edit: 1 year 9 months ago by mikeawmids.
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R3 Stonehell - Down Night Haunted Halls 1 year 9 months ago #6017

  • Temrane
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Hi guys! Happy to run a one shot again tonight -- just bring the 5e characters we made for the last one if people are still wanting to play tonight, leveled up to 10th level
Last Edit: 1 year 9 months ago by Temrane.
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R3 Stonehell - Down Night Haunted Halls 1 year 9 months ago #6018

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Thankyou Alex! :D
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R3 Stonehell - Down Night Haunted Halls 1 year 9 months ago #6020

  • Andy Boyne
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Thanks Alex. I can attend now so will see you later.
Last Edit: 1 year 9 months ago by Andy Boyne.
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MellyMel - Thu 28 Mar - 16:30

i fancy mothership if there is space (get it?) - no actually i really do

Sarge - Thu 28 Mar - 15:00

Galleons players. Sant is running a Mothership RPG one shot tonight as Coriolis is off, come join the fun!

mikeawmids - Thu 28 Mar - 14:37

Perhaps Charlie Rumble will reach Cook Island after all....

Temrane - Thu 28 Mar - 13:07

galleons folks, no game tonight, work calls unfortunately! back next week

MellyMel - Thu 21 Mar - 15:38

i believe some new user(s) are awaiting authorisation. if so please recreate request as i've just deleted the russian bot swarm and your request might be spotted this time.

Inept - Thu 29 Feb - 17:07

Apologies decent guys... Hell has obviously inflicted itself on my van... It's broke. Won't be there tonight.

rhodsey - Tue 27 Feb - 09:09

I can't accomodate two sorry but I'm happy if they want to come and observe for a bit at least then see if there's a game while they are here.

mikeawmids - Mon 26 Feb - 17:36

Two people have contacted club through Facebook page to join a game. Can any of the R2 DMs accomodate two more new players?

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