Introduction Masahika's Background
The jungles of Chult are distant in my memory now, that I nearly forget.  I do remember the moist and pleasing warmth, the dominance of my people over the green wilderness and our resistance to interlopers.  I was but a child.
The pitiful mammals called humans and dwarves, those fools from the Flaming Fist, they came.  They sought the riches of bygone days, they sought the treasures that are ours, and finally they sought out the source of the mighty magical curse the one called Acererak levelled against their weak people, a curse that never bothered us…
Those that came invaded our doman, and in particular the city of Omu, caused damage and set back our grand racial plan.  It came as no surprise that the elders chose to send some of use to discover who was responsible, evaluate the threat, and make them pay.  Why the lesser races were interested in us was a mystery, but one that could be uncovered.
I was one of many chosen, we the youngest, were tasked to forgo our changes toward greater purity, in favour of ensuring acceptance in the homes of our attackers.  We made the oath in the holy place at the Peaks of Flame.
I was sent to the place the mammals call Port Nyranzaru.  I was to become one of them, to learn the their ways and find the answers and those responsible for the sacrilege committed against us.  We play the long game.   I can wait.  I can learn and I only had to poison a few of them.  Finally the opportunity to go the place called Waterdeep presented itself.  I had apprenticed to a human Wizard of some power called Lazarian.  He was intense for a human, his passions for the pleasures of the flesh, and the pleasures of magical power roughly in equal measure and his ‘adventuring life’ was at least stimulating and offered an opportunity to find those of his ilk responsible for the attacks on our city.   I had quickly learned that these adventurers wander the realms seeking mischief and doing the bidding of the Flaming Fist mercenaries.  I tolerated him and learned what I could, but I found his company, and constant pawing unacceptable.
I extracted his contacts from him in the journey to Waterdeep, and finally allowed him to be ‘caught’ by slavers, in exchange for my own freedom.  A pity his contract of apprenticeship only specified that as an apprentice I should obey him, and do him no direct harm, not a mistake he will make again, I am sure.  Particularly now he lacks a tongue.  He did however have one last gift to give, as I stole his little magical ritual book, it was of no use to him, as he could not use the powers therein because he could not speak.  I then left him to his fate and as much indirect harm as he wishes.
The journey there allowed me to learn of the lesser races, their pride, ego, vanity.  Their passions for the material, rather than the perfection of self are laughably asinine, still, it allows them to be manipulated and managed to our ends.   Apparently I look ‘human’ enough to pass for one of them and many find me attractive.  Applying appropriate cosmetics and wearing suitable clothing also seems to ensure compliance to my wishes.  I also learned to stop referring to them as ‘mammals’ as this irritates them.
I found engaging with those in Waterdeep difficult.  They are different from those in Port Nyranzaru, and eventually it became obvious that to be accepted I needed a reason to be there.  I came up with many.  Deception is our life blood, I have many names, personas and reasons to be.   But it appears that these mammals seems to desire constancy, reliability and routine, even as they inflict chaos, pain and suffering on others.  I join an adventuring band and one destined to work for the Flaming Fist, what better way to find those responsible for the evils they commit.
We managed to succeed in our mission to find and defeat the evil cultists and particularly their leaders Vanthampur family, we found a strange puzzle box of magical design.  I had hoped to obtain closer ties with the Fist leadership and find out who weas responsible ultimately for the activities in my homeland, however, despite some rewards, the Fist are clearly not without guile, they seek to use us as mercenaries only.  Perhaps successfully completing another mission will ease their guard and I can find what I seek.  They seek to send us to the mystics in Candlekeep to discuss the box, apparently it is import.  The outcome of recent events we investigated has had repercussions.
I arrive in Candlekeep with the survivors of our company to be met with two others.
The Players
It is a curious group.
A female paladin whose faith it seems is lost.  She is the last of her kind and a curious desire for vengeance on evil (and presumably the particular evil that slew her kind) is upon her.  I can relate to her desires, but clearly she considers me ‘evil’ due entirely to my race that I could not entirely conceal.  She is competent with her weapons.  An ally in waiting? Or one destined to die alone and dishonoured, time will tell.
Another of my kind should be a natural ally, but is clearly an inferior, he is not one of those sent to seek answers, I don’t know him, I must therefore assume he is either one whom destiny has forgotten or an exile from the great plan.  Having worked with him, I know him to be as greedy and wealth obsessed as the mammals, perhaps his history is something else?  He has impressive stealth skills that may be useful.
A relatively new arrival, a dwarven cleric of a god of good to replace the one we lost on the previous mission, has not said much throughout our short venturing.  I will reserve judgement, but it seems as greedy for gold and power as the rest.
Another replacement, an elven warrior seemingly trying to match his skills to some strange martial plan.  I see him constantly practicing, again, quiet so far, and once again I will reserve judgement, but it is always helpful to strong silent types to take the front line…
Meeting the Mages in Candlekeep
The The City of Elturel has disappeared!  The mages there suggest that infernal influences have caused the disaster.
We are allowed to conduct some research and ask questions, but the mages here are the greatest source of knowledge.  We show them the box, and a number of revelations are made that connect to the events:
•	An angel named Zariel convinced the knights of Elturel to ride with her to attack Hell itself.
•	The knights and Zariel were not heard from again.
•	It is considered that this attack may be the reason that Elturel has been targeted by the forces of hell as a reprisal against the unjust war committed by the Angel.
•	Research into the recent history suggested that, for reasons unknown, the Vanthampur’s have sold the souls of everyone in the city to hell in order to accumulate personal power.
•	A few days ago, that happened: The entire city of Elturel was pulled into Avernus, the first layer of Hell.
The mages of Candlekeep could learn no more despite their power.  They could however, send us to Elturel to find answers and save the city.
We are to find the sword of Zariel and use it to destroy the artefact causing the city to pulled into hell.
Preparing as we might, and establishing that our rewards would be great, our mercenary group met with a mage the five of us were transported into Hell.
Elturel
We arrived to the smell of sulphur and ash.  The buildings are broken, the entire city floats above a plain where the distant sound of fighting (the bloodwar?) are present.  Thousands of imps fill the air, and hundreds of infernal creatures stalk the streets.
Looking round its clear we are not all together.  My kinsman, and the paladin are nearby but the others are not.  It is to be hoped they are somewhere nearby.  After a discussion we decide to move to cover, and avoid being seen as a target.  There are so many devils that it is inevitable we will have to fight.  Looking round for cover we spot a small group of refugees pursued by bearded devils.  We intervene killing the devils and rescuing a woman with two children, and a militiaman.   They advise that the castle on the hill is still holding out, and is safe.
Escorting the refugees, mainly because the paladin seems to want to, we scout the route ahead.   Our path is blocked by a rift in the city where the river once flowed is now a chasm from which the eternal screamed of the bloodwar issue forth.  Two bridges cross the chasm, one guarded by a large number of devils and their kin, the other by a solitary warrior in black amour.  We leave the tactical decision to our noble paladin.  She opts for the warrior.
We escort our charges to the bridge, and set a plan of attack.  Employing what stealth and guile we could, my kinsman launches his attack with commendable accuracy.  The creature bleeds.
The paladin charges her foe, and battle ensues.  I confess to surprise that the outcome is a positive one.  The black armoured succumbs to our assault, finally summoning a nightmare steed to flee the conflict.  I cannot resist taunting it as it retreats.  Clearly it cannot report its failure to hold the bridge or suffer eternal punishment, but equally clearly we don’t want it spying on us.   My taunts work, and the creature comes within bow range.  My kinsman looses an arrow and successfully strikes his target, but not with sufficient force to kill.  With my taunts ringing in its mind, it retreats.  I have made an enemy, but we have lost a spy.
Arriving at the castle, it appears our refugees are mistaken.  The place is a mass of breached walls and wrecked structures.  Only the central keep cathedral appears to be intact.   We spot hell hounds, fearsome creatures that breathe fire.  Before I can stop my kinsman he fires his bow.  The hound is struct and battle commences.  The other 5 hounds appear as I stand aside and attempt to calm them.  Animals though they be, we don’t need to fight them, they can be reasoned with,  I make my case, they stand down.  The Paladin follows my lead, and manages to quell the fire of the one struck by my kinsman.  We escort the refuges into the building and close the door to the relative safety of the holy building.
Cathedral
It is eerily quiet and cool inside.
The place is deserted, and has been attacked and looted.  Damage to the structure blocks the stairs down, but a route up is possible.  But the altar attracts our attention.  The Paladin mentions it is holy to the god Torm.  Obviously it isn’t that holy.  A lever next to the alter provides a means to open and close a huge hand next to the altar.  My kinsman places some looked coin, and a holy symbol to Torm into the hand and pulls the lever.  The altar moves to reveal a way down to the crypts.
We venture down, quickly finding the tomb of an unknown warrior.  She looks like a child, but is present, in almost pristine condition, and lies next to glorious sword.  The weapon is clearly of fine construction and might be the weapon we seek.  The Paladin grasps it and is immediately impressed.   With reverence he leaves his own blade, a pale imitation in its place [does that warrant a inspiration? Awesome and cool RP!].   But he can tell, it isn’t the sword of Zariel.
We continue on, through tunnels and find an older part of the Crypt.  The Paladin identifies undead.  Such creatures can be dangerous and often guard items of power, like the Zariel’s sword.  We advance with care but awaken them.  Mummies burst forth and combat is joined.  My kinsman once again striking hard, and the Paladin advancing with his new weapon.
More tombs burst open and a creature of majesty emerges.  Its trappings mark it as regal.  It hurls a mass of biting insects as us.  Something is very wrong.
Dodging the insects plaguing us, my comrades fight to beat of the mummified remains.  Dispatching two of the creatures, before I call out to the spellcaster.  My mental connection to him is strong, his anger great but he responds when I cry out that his city is in peril.
The discussion between Yuan-ti and undead ruler is interesting.  His knowledge of the area is time limited, he died and was interned centuries before the events leading to the fall of Elturel.   But his passion for the place remains.  He agrees to help.  Handing over a scroll of locate object and indicating that we use it to find the sword.
He knows nothing of Mad Maggy, alleged to be a Night Hag and possible custodian of the weapon?  He knows nothing of Zariel the Angels’ whereabouts, but he clearly doesn’t want his people and his city to suffer in Hell.
We leave him in peace, and decide to rest in the chamber with the peaceful knight.
LEVEL TO 6