Session 3: The Monster Awakens
The dawn breaks over Quietdale, but the uneasy stillness of the town does little to calm the party's nerves after their harrowing quest to clear their names. A cryptic letter from Duris awaits them, slipped quietly under their doors, inviting them to claim their choice of magical items. Yet, even in this moment of reward, The Shockmaster overlooks a sinister detail—the tracking anklet still shackled to his ankle. With Gar'deen at his side, he heads to the barracks to rid himself of the device, unaware of the true horror lurking beneath the surface.
Meanwhile, the rest of the party, now fortified with their newly acquired magical arsenal, find themselves drawn into a deeper mystery. Notes appear—written in their own hands—bearing a chilling message: "I saw it eat someone." Gar'deen, shaken but resolute, confesses that he had earlier found the word "sewers" scrawled in his journal. The implication is clear, and the party resolves to delve into the dark underbelly of Quietdale.
Seeking answers, they confront the last surviving member of the thieves’ guild, a woman who admits to merely storing stolen magic items, oblivious to their purpose. With cunning, the party borrows a few of the tracking anklets, hoping to use them as bait for the elusive guild.
As they leave the barracks, ??? slips away, his instincts guiding him through the hushed streets. He overhears disturbing rumours—houses in Quietdale up for sale, yet no buyers, likely due to the dreaded 'Monster Tax,' a levy imposed to fund the town's defenses against the random monster attacks that happen around the outskirts.
The party reconvenes and heads to the thieves’ storehouse, searching for an entry into the sewers. Their investigation leads them to an ancient well, its water source running parallel to the sewer system. With a splash of acid from their alchemy jar, they corrode the barriers and descend into the darkness below.
In the depths, ???’s stealth falters, and he is engulfed by a gelatinous cube. The battle is tense, the air thick with methane, but the party prevails. Yet, this victory is short-lived, as something far more malevolent stirs in the shadows.
Deeper still, they find an unconscious figure. Azrael stabilises the person, but their relief is fleeting as a creeping madness grips them. Fordon collapses, The Shockmaster freezes, and ???’s mind unravels into incoherent babble. Ayda, lost in confusion, turns on her comrades, her green flame blade striking out in desperation.
As the fog of madness lifts, they find themselves surrounded by horrors—a forest of pale, ghastly arms sprouting from the ground, reaching for them. And worse, a presence, incomprehensible and vast, blocks their escape. In their desperate bid for survival, they fight to evade the clutches of this nightmarish entity. Azrael manages to teleport past the creature, only to be ensnared by the very shadows of the sewer. The rescued body is lost, dragged under by one of the monstrous arms, never to be seen again.
With the entity seemingly vanished, the party scrambles to escape. Ayda, trapped in the grips of the foul hands, is left behind with ???. In a final act of heroism, ??? frees her, urging her to flee as the hands begin to drag him into the abyss.
Fordon, in a last-ditch effort, detonates a shrapnel grenade, hoping to destroy the arms. The Shockmaster returns, only to witness the horrific sight of ??? being consumed by the entity before his very eyes.
When they finally emerge from the well, battered and spent, their memories of the encounter are hazy, distorted by the noxious fumes. All they retain is a single haunting image—a crude drawing of a face.
Back at the Trap and Squirrel inn, the party huddles together in a single room, their minds clouded with uncertainty and dread. They know something is terribly wrong in Quietdale, something that watches them from the shadows. They can only hope that the strength they've gained will be enough, for the one who sings the silent song of Quietdale has awakened, and the real nightmare has only just begun…
Advance to level 5.