WOLFENSTRAHD: Afrika Corpse / Session 6
Following the desecration of Anubis' shrine, the once sacred lake is now a bubbling mass of boiling blood. Neither
Lucian nor
Zaghoul break the surface, presumably drowned when the shrine sank back into the depths. The temple guardians stand inert, surrounded by the mangled bodies of the sorcerer's minions.
Vakar is nearby, knuckles bloody from beating on the already very dead corpse of his traitorous kinsman
Khajit, whom he defeated in a super cool battle that occurred completely off-screen.
Suddenly, the dead cultists rise and begin shambling north in a grotesque, silent conga line. Where's everyone going? Bingo?
(there were a lot of video game quotes this week) Curious, the team follow at a safe distance. More zombies join the gruesome parade. A crocodile is retching on the bank of the Nile. The team watch in disgust as the partially digested corpse of
Hercule Poirot crawls out of the reptile's gullet and joins the march.
Doctor Schulman discovers the corrupted Ankh enables him to issue rudimentary commands to a number of undead equal to his Smarts die, though the majority are being compelled by a will greater than his own.
Ominous storm clouds gather to the north. The undead are heading toward Cairo, but circumvent the city to congregate around the Great Pyramid of Giza, like flies swarming to the world's pointiest turd. The Brits have fortified the city outskirts.
Captain Ballard escorts the exceptional gentleman to the palace.
Sir Reginald and
Princess Fawzia are still at one another's throats, whilst
King Farouk wobbles anxiously atop his throne.
The Governor insists the Ankh be handed over to him to utilize in the war effort. The team contest this position via a heated Social Conflict. The gentlemen convince King Farouk to keep the Ankh in Egypt, as they'll probably need it to end the zombie apocalypse.
Sir Reginald is infuriated, but further argument is forgotten when a bolt of lightning strikes the Great Pyramid, blasting a hole in the side of the monolithic triangle. Vakar peers through his sniper scope and witnesses a mummified figure wearing a golden mask emerge from the pyramid and take control of the zombie army. At his command, the undead swarm into Cairo!
King Farouk panics. Vakar slaps some sense into the cowardly monarch. Sir Reginald orders the British troops to abandon the city.
Bennett appeals to Captain Ballard's sense of patriotic duty. Keep Calm & Carry On, wot? Ballard relieves Sir Reginald of his command and puts the British troops at the team's disposal.
The outer walls of the city are in a state of disrepair and defensively untenable. The slums are quickly overrun with undead, imperiling the thousands of civilians trapped in their homes.
Quartermain sets half the Brits to siphoning fuel for more petrol bombs, the rest man the walls of the inner city. Once the civilians are clear, the Brits are to bombard the slums with mortar fire to slow the enemy advance.
The team head into the slums to rescue as many people as they can. Quartermain sees some British deserters looting an off license. He shoos them away, then loots the place himself. The Thirsty Camel Club is ablaze! Flaming zombies stagger out of the burning building. Bennett decapitates the zombies before the fire spreads. Doctor S spots a scrawny child stranded atop the roof of a hovel, surrounded by the undead. The child is fending off zombies with a brick of Nazi gold. It is
Abu the pickpocket! Doctor S casts
Damage Field with the electrical trapping to fry the undead
(after his drug-induced vision, Doctor S has unlocked latent psionic powers via the Arcane Background edge). Abu offers the team a 5% discount on their next black market purchase. Vakar encounters a helpless family cornered by a pack of vicious street dogs. Sensing his pungent feline musk, the hounds abandon their prey to chase the cat man. He loses them in the winding alleys, giving the family opportunity to escape.
The team reach the market place
(where they previously fought Zaghoul's cult). A half dozen zombies wander aimlesly among the abandoned stalls. When the team enter, they find their exit cut off by a squad of skeletal spearmen. A chariot pulled by undead camels rolls into view, more elite skeletons riding in the carriage. These aren't your garden variety undead, they move with the unison and purpose of trained soldiers.
Vakar turns invisible and moves to stand in the path of the chariot.
LAURA: "Are you sure you want to move th -"
DM: "Shush!"
Vakar is trampled by the chariot. The driver didn't even see him.
SKELETON: (checking side mirror) "Did we hit something?"
OTHER SKELETON: "Just drive!!"
Quartermain lobs a petrol bomb into the carriage, setting the zombie camels ablaze! He retreats down a narrow alleyway pursued by the flaming chariot, which immediately gets stuck. A hulking muscle zombie bursts through a wall like the goddamned Kool Aid Man!
Doctor S transforms into
Kane to engage this new threat. Kane clotheslines four skeletons and points to Zombie Hulk.
KANE: "You're next!"
Zombie Hulk explodes, leaving a gore-splattered crater in the centre of the market! Even Kane looks surprised. The Brits have chosen this moment to start shelling the slums. The team finish off the remaining enemies whilst avoiding friendly fire.
The
Seer of the Slums appears and leads the team to the ruined mosque, which is now enclosed by a protective golden barrier. Dozens of civilians have take refuge inside the building. The Seer drops his human guise and reveals himself to be
Horus, the falcon-headed god of kingship, healing & protection! He explains how Zaghoul's final desecration of the Ankh has broken the law of death, hence all the zombies up in here. Worse still,
Pharaoh Khufu has risen from his tomb within the Great Pyramid and taken control of the undead host. He intends to create a new kingdom where the dead rule over the living. Horus cannot reccomend this. Khufu was bad enough as a mortal king, his ascension to undead tyrant likely won't improve his disposition any.
Khufu cannot be stopped until the Ankh is restored, which can only be done by the god who created it. The team must enter a death-like trance and project their spirits into the Duat
(Egyptian afterlife) to petition
Anubis himself. Horus has prepared stone sarcophagi to serve as their vessls to the Duat, and a concentrated dose of the blue lotus flower to stop their hearts. With some trepidation, the exceptional gentlemen climb into their coffins, floating in embalming fluid like a sensory deprivation pod as the heavy stone lids seal them into inky, absolute blackness.
TBC