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TOPIC: R1 Shadowrun 2nd Edition

R1 Shadowrun 2nd Edition 2 weeks 5 days ago #7448

  • Val
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Rotation Number: 2025
Ref Name: Val
Game System: Shadowrun 2nd Ed.
Scenario Name: Pay per View - Kill Joys
New Characters: Yes
No. Players: 5
Players: Tony, Mike, Jake, Steve and Alex

You are not shadowrunners. You are professional team of pay per view killers. You only kill on camera and you need to make kills as interesting as possible for viewer ratings.

Ratings are everything…
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R1 Shadowrun 2nd Edition 2 weeks 3 days ago #7450

  • Inept
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Hoi Chummers... now this is the biz....Showbiz!

So its a game, combat biker on steriods... Forget rules and referees this is a fully immersive game where you can be the hero.... Be the survivor and help your selected team win big.
Be that Troll guy, feel what it to be rippling muscle and pent up fury, or slide into the latest of jacked up cybertech. Pay your Nyen take your choice... and remember the more you pay, the more real it all gets....

And the latest entrant into this entertainment show peice...

New Entrant: The Rat
Experience 0
B 3, S 1, Q 2, I 3, Wp 5, Ch 6
Human,
Genus (magic)
Majors: stealth, cunning, support
Minors: Magic attack, technology manipulation, healing
Strengths Good survival skills, coupled without support features including a range of tech and non tech utility, average magical attack skills
Weaknesses Physcially weak, susceptible to damage if seen.

Rat says
"I live on the street, should tell you all you need to know. I survive there, thrive there, and I aint gonna die there. You want a man mountain killling machine to shred something, pick another toon. You want to win, and your team survive and show some class, you need me. Invest in the Rat, not the Twat with the Bat."

Select player for 5k
Upgrade avalable after 1 successful game (discounted to 20k)
Red Wine should always be opened and allowed to breathe....

if it doesn't apply mouth to bottle resuscitation.
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R1 Shadowrun 2nd Edition 2 weeks 3 days ago #7451

  • mikeawmids
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Never played Shadowrun, but I'll try to get eyes on the core rules before game begins.

Al I have at the moment is a name SCAMMER DRUDGE, the rest will come later. :D
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R1 Shadowrun 2nd Edition 2 weeks 2 days ago #7453

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fyi there is a deal on here at the mo for shadowrun fiction...

www.humblebundle.com/books/shadowrun-fic...lyst-game-labs-books
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R1 Shadowrun 2nd Edition 2 weeks 2 days ago #7454

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Good spot Mel
just be advised these are shadowrun books based on the game, i.e. fiction novels not adventures or rpg materials... though they do provide some super ideas!
Red Wine should always be opened and allowed to breathe....

if it doesn't apply mouth to bottle resuscitation.
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R1 Shadowrun 2nd Edition 2 weeks 2 days ago #7455

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HI Mike
dont panic about it... I suspect that the easy thing will be to roll with it.
the basic mechanic is you form dice pools...
your skill in something, plus relavant dice from a pool vs a target numnber that varies dependent on dificulty circumstance etc.

so you base TN for to shoot someonne within ~9 m would be 4. that gets modifiers up dependent on level of light, presence of smoke, fog, cover etc. (they GM will specify) that increase the number, it then gets modified again by your special abilities e.g. skill with firearms, laser sights, targetting systems thermographic vision etc. that may compensate, so a +2 to TN for darkness would be modified by the ablity to see in the dark, whilst smoke/fog would prevent dark vision but thermographic vision would penetrate it...

Typically you would have target numbers of ~ 3-4 for easy tasks, 5-7 to moderate tasks, 8-10 for hard tasks and 11+ for exceptionally hard tasks. (all rolled on d6 with 6's exploding)

you would roll anything from 4 to 12 dice looking for 'numbers of sucesses' against your target number. more sucesses = better results...

for example.

Evil Bert is an assassin. hes trying to get into positon unseen to take out his latest target. He wants to jump over an electrified fence, and then up the side of a buildiing to hide and wait for his target.
The GM called for an athletics check to jump the fence, its 4m high and has high voltage running through it. the Target number for a 4m veritical jump is determined to be 10 (almost impossible). but Bert has a secret. he has cyberware replacement legs fitted with hydraulic jacks which give him +4 dice to athletics for jumping and double his base vertical jump. The GM rules that this reduces the target number to 6.
Bert rolls 10 dice (four for this general athletics, 4 from the equipment - his legs -and he adds 2 from an athletics pool) and gets, 8, 4, 6, 5, 11, 7, 4, 3, 3, 2, four successes. Bert leaps the fence perfectly and lands silently the other side... Now for the hard part...

Bert then scampers across the dark area and attempts to climb the side of the building. The GM calls for a stealth check (but doesnt give a target number), Bert's begins to suspect there may be a problem...
Bert's stealth is 4, he decides to use 4 dice from his stealth pool and rolls, 3,4,7, 5, 1, 2, 2,1 Figuring he's done enough and focussed on the climb to come, its a big surprise when the alarms go off and the lights come on. Just shows that all the stealth in the world is worth nothing if they know you are coming and have ultrasonic detection systems!
Red Wine should always be opened and allowed to breathe....

if it doesn't apply mouth to bottle resuscitation.
Last Edit: 2 weeks 2 days ago by Inept.
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mikeawmids - Thu 28 Nov - 16:28

Woah, Duck City Oulawsd would have been a much better game.

mikeawmids - Thu 28 Nov - 16:28

In case anyone missed my post in the game thread, no Duk City Outlaws game tonight due to work conflict.

Sarge - Thu 28 Nov - 08:39

Apologies but I'm not able to make the game tonight. I'll likely be popping down the club but won't be stopping

Garuda - Thu 21 Nov - 19:48

Lots of snow. Not stopping. See you next week. Sorry

stew - Thu 21 Nov - 19:30

Sorry Paul and players not going to make it tonight ,hammering down with snow, see you all next week .

mikeawmids - Thu 21 Nov - 14:34

Thanks for the heads up. Hope you both feel better soon! That leaves just one player + DM, so Dusk City game is cancelled.

Temrane - Thu 21 Nov - 13:59

hello heisters, myself and Jake won't be around tonight, I may of given him my illness! apologies

TheRanger - Thu 14 Nov - 13:20

Nedroxath peeps. Not gonna be there tonight as not feeling well. Sorry for any inconvenience and see you all next week

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