1. "Sledge" – Street Samurai (Human)
Role: Muscle & Firepower
•	Body 7, Quickness 6, Strength 6, Willpower 3, Intelligence 4, Charisma 3
•	Cyberware:
o	Smartlink-II
o	Wired Reflexes (Level 2)
o	Cybereyes (Low-Light, Thermographic, Flare Comp)
•	Weapons & Gear:
o	Ares Predator II (Smartlinked)
o	HK227 SMG w/ Silencer
o	Armoured Jacket
•	Skills:
o	Firearms (6)
o	Unarmed Combat (5)
o	Stealth (4)
o	Athletics (3)
•	Background: A former corporate black-ops enforcer turned mercenary from the Barrens. He’s amoral, holds a grudge, and understands that teamwork gets results Sledge doesn’t ask questions, he just makes problems disappear. He's the team’s frontline brawler and fire support.
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2. "Shade" – Combat Mage (Ork)
Role: Magic Support & Spirit Control
•	Body 5, Quickness 4, Strength 5, Willpower 6, Intelligence 5, Charisma 4
•	Magic: 6
•	Spells:
o	Stunbolt (Force 6)
o	Powerbolt (Force 5)
o	Detect Enemies (Force 4)
o	Physical Mask (Force 5)
•	Skills:
o	Sorcery (6)
o	Conjuring (5)
o	Stealth (4)
•	Gear:
o	Sustaining Focus (Detect Enemies)
o	Armoured Cloak
o	Fetishes & Magical Supplies
•	Background: A former member of the Cascade Orks, Shade knows how to deal with spirits and combat magic. He’ll be crucial in investigating the astral traces and countering magical interference from enemy shamans or mages.
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3. "Switch" – Face & Infiltrator (Elf)
Role: Social Manipulation, Sneaking & Disguises
•	Body 3, Quickness 7, Strength 3, Willpower 4, Intelligence 7, Charisma 7
•	Cyberware:
o	Tailored Pheromones (Level 2)
o	Cyberears (amplification, high frequency, low frequency, spatial augmentation)
o	Encephalon level 2 (+1 int, + 1TP
o	Subvocal Microphone
•	Skills:
o	Negotiation (6)
o	Disguise (5)
o	Stealth (5)
o	Pistols (4)
o	Electronics (4) (For basic lockpicking and security bypass)
•	Gear:
o	Light Pistol (Hold-Out, Concealed)
o	Chameleon Suit (for stealth ops)
o	Fake SINs & Voice Modulator
•	Background: A corporate fixer gone rogue, Switch is a master of talking his way into (and out of) trouble. He can gather intel, bribe gangers, and manipulate NPCs while also sneaking into places when needed.
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4. "Ghost" – Physical Adept (Human)
Role: Silent Killer & Scout
•	Body 5, Quickness 7, Strength 4, Willpower 5, Intelligence 5, Charisma 4
•	Magic: 6
•	Adept Powers:
o	Improved Reflexes (Level 2)
o	Killing Hands M (Lethal unarmed damage)
o	Traceless Walk (Silent movement, no footprints)
•	Skills:
o	Stealth (6)
o	Unarmed Combat (6)
o	Athletics (5)
o	Pistols (4)
•	Gear:
o	Silenced Heavy Pistol (Predator II)
o	Grappling Hook
o	Armoured Clothing
•	Background: A former assassin from a now-defunct ninja clan, Ghost specialises in silent takedowns, fast movement, and evasion. He’s ideal for tracking the kidnappers without being seen or eliminating targets before they know what hit them.
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5. "Crow" – Coyote Shaman (Human)
Role: Spirit Summoning, Illusions, and Manipulation
•	Body 4, Quickness 5, Strength 3, Willpower 6, Intelligence 5, Charisma 6
•	Magic: 6
•	Totem: Coyote (Favours Trickery & Adaptability)
o	+2 Dice for Illusion Spells
o	+2 Dice for Summoning City Spirits
•	Spells:
o	Trid Phantasm (Force 6) – Creates large-scale illusions
o	Invisibility (Force 5) – Makes a target vanish from sight
o	Chaos (Force 5) – Overloads senses, causing confusion
o	Heal (Force 4) – Patches up wounds
•	Conjuring:
o	Summons Spirits of Man & City for urban environments
o	Prefers trickster-style spirits (fog, misdirection, and distractions)
o	Ritual summons (speak with dead)
•	Skills:
o	Sorcery (6)
o	Conjuring (5)
o	Stealth (4)
o	Fast Talk (4)
•	Gear:
o	Fetish Necklace (Focus for Illusions)
o	Lined Coat (Armoured, but looks like ragged streetwear)
o	Throwing Knives (Because flair is important)
•	Background:
o	A former Barrens street hustler, Crow grew up in gang turf, learning how to manipulate, lie, and trick his way out of danger. He has a natural gift for illusions and deception, making him perfect for recon, distractions, and magical interference.
o	His Coyote totem makes him unpredictable—sometimes he's in for the pay, sometimes he just likes messing with powerful people.
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Team Adjustments & Strengths
•	Sledge is the muscle and main combatant.
•	Shade provides magic and counterspells.
•	Switch handles social encounters, disguises, and infiltration.
•	Ghost is the silent killer, perfect for recon and stealth takedowns.
•	Crow is the team healer and a communer with the spirits of the dead.
This team is built for a mix of combat, investigation, and deception, with a good balance of magic, stealth, and firepower.