Welcome, Guest
Username: Password: Remember me

TOPIC: Rule Clarifications – D&D.5

Rule Clarifications – D&D.5 7 years 6 months ago #1617

  • mikeawmids
  • mikeawmids's Avatar
  • Offline
  • Platinum Member
  • Sadly, life can't be all gimps and mayonnaise.
  • Posts: 1098
I thought it might be useful to have a thread where D&D.5 GM’s can collaboratively discuss various issues that arise during play and work towards potential solutions not covered by the written rules (or that require creative interpretation of the existing rules).

I will start with SHOOTING INTO COMBAT.

In the rules as written, there is no penalty for doing this (unless you are within 5ft of your target). I feel there should be a penalty for shooting into melee and tend to impose disadvantage on these rolls. How do you guys deal with this issue in your own games?
Would you allow the creation of a new feat that negates this penalty? My gut reaction to this request was “no”, as I feel there should be a modifier to discourage archers firing carelessly into their own allies.

If you have any clarifications of your own, please post them here for other people to chip in. :D

EDIT: Also, how would you guys handle ATTACKING TARGETS WHO ARE GRAPPLING/BEING GRAPPLED?
Last Edit: 7 years 6 months ago by mikeawmids.
The administrator has disabled public write access.

Rule Clarifications – D&D.5 7 years 6 months ago #1621

  • Sarge
  • Sarge's Avatar
  • Offline
  • Moderator
  • Posts: 850
I have always advocated keeping things simple. The problem with earlier versions is that they got more bulky and cumbersome, certainly the higher level you got, making it a real bookkeeping exercise which to me massively detracted from what playing the game was all about.

D&D 5e consolidated and simplified the rules, ensuring each class has multiple options without slowing down the game

Do you really need to add another rule? Each combat round is meant to be fluid, characters aren't static and unable to react or move to better their position. Hence I don't see the need to impose a penalty in this way. Remember its not DM vs player, its a collaborative story, and they are heroes after all...

You could make it more difficult for the attacker by saying that the target has the effect of cover, increasing his AC accordingly. Or perhaps for a bit of fun, if the attacker rolls a 1 to hit, you could say that a friend has been hit instead of the intended target.
Last Edit: 7 years 6 months ago by Sarge.
The administrator has disabled public write access.

Rule Clarifications – D&D.5 7 years 6 months ago #1623

  • MellyMel
  • MellyMel's Avatar
  • Offline
  • Platinum Member
  • Posts: 399
i tend to ignore it too for a simple life, but if I wanted to penalise it i'd say give the target partial cover, +2 AC - then if you miss because of the partial cover i.e. by only one or two, you hit what ever was providing the cover. i.e. your chum most likely.
The administrator has disabled public write access.

Rule Clarifications – D&D.5 7 years 6 months ago #1624

  • mikeawmids
  • mikeawmids's Avatar
  • Offline
  • Platinum Member
  • Sadly, life can't be all gimps and mayonnaise.
  • Posts: 1098
Thanks for advice, fellas. Maybe I have been too harsh. I think I will roll with this;

"Or perhaps for a bit of fun, if the attacker rolls a 1 to hit, you could say that a friend has been hit instead of the intended target."

We can maybe leave this open in case anyone else wants to discuss this/another rules hiccup in future?
The administrator has disabled public write access.

Rule Clarifications – D&D.5 7 years 6 months ago #1625

  • MellyMel
  • MellyMel's Avatar
  • Offline
  • Platinum Member
  • Posts: 399
another thought on this, is that the rogue sneak attack (ranged) relies upon this specific setup to work effectively.
Another reason not to penalise it.
...OR penalise more it if you don't like rogues! ;-)
The administrator has disabled public write access.

Rule Clarifications – D&D.5 7 years 6 months ago #1626

  • Andrek
  • Andrek's Avatar
  • Offline
  • Elite Member
  • Posts: 224
I had a little think about this, and I think you should roll disadvantage when shooting at somebody involved in melee. I think that any innocent bystanders, i.e. anybody on adjacent squares, can be targeted by a missed shot, but only when both dice miss, the shot just missing everybody if there is just one failure.

Hitting the innocent bystanders on a miss automatically under these circumstances is wrong, as it makes the outcome dependant upon the original target's AC.

I would suggest that another attack roll be made against the new targets AC, but not including their DEX bonus, to cover the "I wasn't expecting that" factor.
Last Edit: 7 years 6 months ago by Andrek.
The administrator has disabled public write access.
Time to create page: 0.103 seconds
Powered by Kunena Forum
Kaltek - Thu 11 Apr - 19:14

Just outside the car park now, there are still a few people from the wake at the moment

Garuda - Thu 11 Apr - 17:39

Should have read the posts below better. Looks like I'll be giving it a miss this week.

Garuda - Thu 11 Apr - 17:36

Did club indicate wake will go on all evening? Not a fan of gaming in the bar.

Temrane - Thu 11 Apr - 17:25

no galleons tonight, sorry all!

Sarge - Thu 11 Apr - 16:15

I’ve just been notified that a funeral wake is going on so we need to go in the bar tonight. It could be the wake may finish and we can use the longe later

Inept - Thu 11 Apr - 13:32

sorry guys not about tonight, deadlines for work moved up...

Tom - Thu 4 Apr - 18:46

Sorry going to be late tonight, the work we've been doing no my sisters bathroom's sprung a leak so I'm going round to take a look.

TheRanger - Thu 4 Apr - 18:29

Hi everyone wont be at club tonight, works been a killer today, seeya all next week

The shoutbox is unavailable to non-members

No events found