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TOPIC: R3: Princes of the Apocalypse continued.

R3: Princes of the Apocalypse continued. 3 years 1 week ago #2141

  • Aka
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Well you could do something different next week rather than hand gestures and mumbling as you read the adventure
I'll have to use theatre of the mind with your discriptions
Ttfn
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R3: Princes of the Apocalypse continued. 3 years 6 days ago #2142

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SESSION NINETEEN

4 Flamerule DR

LEAVING THE HOWLING HATRED
The party explored further to the south and east. Many of the air cultists had left, to who knows where. Prisoners were freed and cultists who'd barricade themselves into their dormitories were eliminated. During the aforementioned elimination, Slade got skewered by a spear and bitch-slapped across the side of his face. Ever chivalrous, he then allowed an enemy to pick up his dropped sword--twice. Ellas demonstrated his best archery skills, though some of his arrows were swatted away, and Bort did his best to create an open-plan living space in the cultist dormitory with a thunderwave which shook the sh*t-house wall to its foundation. Also, amongst the remaining cultists encountered were a trio of kenku, whose strange method of communication was understood by Damok; much to his surprise.

The party followed a long tunnel, walking eastwards for a good twenty minutes before coming to a locked and barred gate of recent construction. Once on the other side, the cavern opened up to reveal a pebble beach and a large underground lake. The expanse of the lake was unknown as it stretched away into the darkness.

ARRIVING AT THE CRUSHING WAVE
Following a tunnel northward, the party came to a door in the left hand wall. Kahlan listened intently; gruff voices could be heard—an ambush was being prepared by creatures on the other side of the door. The party wasted no time in bursting in.

An extended battle ensued. Firstly the party were pitted against the group of fierce creatures whose well laid ambush was now laid to ruin. The creatures were tall, furry, with terrible teeth, bad breath and a propensity for violence. Secondly, reinforcements arrived from the adjoining room; humans wearing armour and wielding shields and serrated swords (edged with triangular teeth, like those of a shark). Behind the onrush of reinforcements stood a one-eyed figure, silhouetted in the doorway. Damok charged valiantly forward toward the one-eyed man and was literally frozen in his tracks. The menacing figure had an aura of frosted air around him, and a ray of frost and ice lanced forward from the socket of his missing eye. The fight was hard but eventually bugbears, soldiers and Mr. Frosty were felled.

TREASURE
Not a lot. Well, nothing actually.

XP AWARD
1. Bort, Damok, Ellass, Kahlan and Slade each earn 1,500 XP for the enemies defeated in this session and for freeing prisoners.
2. Though there was more to explore in the air cultist stronghold, the party have done enough to move on. For effectively finishing the Temple of Howling Hatred (being the part of the dwarven city governed by Queen Aerisi Kalinoth) all characters in the party earn a bonus 2,500XP. My generosity, as always, knows no bounds.


Bort....... Award: 4,000 XP... Total: 24,200 XP... Level 7
Damok... Award: 4,000 XP... Total: 21,500 XP... Level 6
Kahlan... Award: 4,000 XP... Total: 22,000 XP... Level 6
Ellass... Award: 4,000 XP... Total: 19,500 XP... Level 6
Slade... Award: 4,000 XP... Total: 20,000 XP... Level 6
Burlap... Award: 2,500 XP... Total: 22,700 XP... Level 6


Short and sweet this week. And talking of short and sweet - Bort gets to level up.

EDIT: One of the freed prisoners was a human named Bero Gladham. He was in a sorry state and fraught with worry. His wife, Nerise, has been "taken below" by the cultists.
"Gentlemen, we're in the stickiest situation since Sticky the stick insect got stuck on a sticky bun" - Capt. E. Blackadder.
Last Edit: 2 years 11 months ago by Garuda.
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R3: Princes of the Apocalypse continued. 3 years 3 days ago #2144

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Garuda wrote:
And talking of short and sweet - Bort gets to level up.

Who you calling sweet!!!! GRRRR!!!
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R3: Princes of the Apocalypse continued. 2 years 11 months ago #2148

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SESSION TWENTY

Part One

4 Flamerule DR

THE ALCHEMIC LAB
The party entered the adjoining rooms; the one-eyed man’s chambers – an alchemic lab and his personal state room. Alchemic items and books packed the shelves and on a long table was a partly assembled artefact consisting of glass tank, copper caps and valves, pipes and leather harness.

Burlap spent some time figuring out how to finish the item off, though never really grasped its true purpose. Damok, not quite feeling himself—as if his mind and temperament were becoming tainted—handed over Aerisi Kalinoth’s spear to Bort. Damok soon felt better for it—and so did Bort.

Khalan struggled to crack the lock on an iron coffer she’d found in the one-eyed man's bed chamber. “Will this key I’ve just taken from the one-eyed man’s pocket do it?” Burlap asked. Kahlan’s professional pride must have been severely bruised.

The party slept. Bort posted a one-eyed zombie on guard duty. After resting, the party moved on.


5 Flamerule DR

WEIRD TANKS
The next chamber they investigated had more of the weird tanks, like the one Burlap had finished constructing and was now strapped to the one-eyed zombie’s back; none of these though seemed worth taking. The party moved on.

THE TROLL BENEATH THE BRIDGE
A bridge spanned a 15ft wide canal. Burlap cautioned everyone to stand back from the water’s edge and summoned a spectral hand to plunge into the canal carrying a torch with an everlasting flame. The reaction was immediate. A large troll sprang forth from the water and attacked. Everyone got themselves a slice of troll, but fire and lightning dealt it the most lethal damage. At the time, nobody questioned how Bort managed to call down lightning from a ceiling only 20ft high. A true master of the storm it would appear. The party moved on.

THE HAG AND OGRES - (not to be confused with the Waterdeep pub of the same name)
The party spent some time investigating a fountain with carved merfolk figures in the next court chamber before coming to the conclusion that it was just a fountain with carved merfolk figures. Off this court, beyond a door carved with strange vandalised glyphs, was a room in which stood two ogres. The ogres talked to the party and to each other – were these really the heroes worthy of serving the mistress? Their mistress, one Thuluna Maah by name, wants to lead the Crushing Wave Cult. The only thing standing in her way is the cult’s current leader and prophet – Gar Shatterkeel. Shatterkeel is one of four prophets it seemed. Each had received a weapon imbued with elemental power. The ogres recognised in Bort's grasp, Windvane, the spear of Aerisi Kalinoth, the prophet of elemental air.

When parley was entered, Thuluna stepped forward from behind a curtain to introduce herself. Boy, she is ugly – I mean even after ten pints of Black Flap she’s still going to be an absolute minger. Thuluna appealed to the heroes to rid her of Gar Shatterkeel – who was in the levels somewhere below – and she, Thuluna would lead the cult to ascendancy over the other elements and rule the Dessarin Valley as it should be – covered by water.

For some reason the party didn’t think that aiding Thuluna was a good idea, although Bort was very keen to march off in search of Shatterkeel. Damok then somehow managed to commit a social faux pas and insulted Thuluna in such a manner that her ogre friends took an immediate affront to him. An ogre stepped forward to smash Damok in the face with half a tree trunk.


to be continued... ... ...

.
"Gentlemen, we're in the stickiest situation since Sticky the stick insect got stuck on a sticky bun" - Capt. E. Blackadder.
Last Edit: 2 years 11 months ago by Garuda.
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R3: Princes of the Apocalypse continued. 2 years 11 months ago #2149

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SESSION TWENTY

Part Two

TWO STRANGE DISAPPERANCES - (three if you stop to wonder what ever happened to Hawkey Hawk).
All hell broke loose. The first disappearance was that of Thuluna. The moment battle commenced she turned even uglier than before – causing the heroes to test their eyesight and sanity. And then suddenly she disappears into thin air! In the confusion, either Bort or Burlap (the gods can’t remember who) banished Thuluna to a hell realm. The second disappearance of course was the one-eyed zombie with the weird tank strapped to his back. It seems everyone must have forgotten him. Maybe he’s still back at the bridge waiting for an instruction to follow along?

Meanwhile, Kahlan was being driven into the ground by a well-aimed swing of a large chunk of wood trunk by ogre #2. Damok retaliated against ogre #1, sweeping out his blade and deftly removing the ogre’s left testicle – that rolled across the room and ended up somewhere that the unconscious Kahlan doesn’t want to talk about. Anyway, it’d be rude to talk with her mouth full. Damok minced ogre #1. Bort applied the finishing touch to ogre #2.

The party now looked at each other. Thirty seconds until the hag is due to pop back into the room from her short sojourn to hell. Was there enough time to search the room?

THE MOST INCOMPETENT THEFT IN D&D HISTORY
The party found a locked chest in the hag’s bed chamber. There was no time to lose. Each of the four party members present took one corner of the chest. They lifted it and ran together in comedy fashion, as fast as their (for three quarters of the party) stumpy little legs would carry them; each still clinging to one corner of the chest.

A hideous wail (to match her looks) was heard in the room behind them as they exited through the door. The hag was back from her trip to hell. The party halted in the fountain courtyard. Kahlan reached for her bow and knocked an arrow. In doing so, she let go of her corner of the chest. The weight within shifted and the remaining trio let the chest slip from their grasp. The incompetent buffoons have dropped it! It smashed open on the ground, spilling its contents of shiny coins all over the courtyard, and glass vials containing precious liquids were shattered.

Everyone let loose at the old crone. Burlap in particular did her great harm with one of his trademark, couldn’t-care-less-what-happens-to-the-environment fireball spectaculars. One dead hag later and the heroes show that they’re not beyond getting on their hands and knees to scoop up loose baubles of ill-gotten treasure. Burlap cast prestidigitation and scooped up the spilled magical liquid from a smashed vial. The liquid hovered above his hand and pulsed like a globule in zero gravity.

What are you going to do with that Burlap?


TREASURE
260 silver pieces
290 gold pieces
30 platinum pieces
A potion in a glass vial
A pulsing liquid held in zero gravity
Several unsigned letters in blocked handwriting reporting on events in Red Larch
A Weird Tank – magical, it has a water weird inside it. (Last seen strapped to a zombie's back. Said zombie appears to have wandered off?)

Windvane – magical, a silvered +2 spear, aside from the weapon damage of a spear it also delivers a bonus 1d6 lightning damage. The wielder can speak Auran. The wielder has resistance to lightning damage. The wielder can cast Dominate Monster on an air elemental 1/day (save DC17). Windvane, though solid, feels almost ethereal, like grasping flowing air. The wielder gains a Flaw: “I break my vows and plans. Duty and honour mean nothing to me”.

XP AWARD

Full XP earned by Bort, Burlap, Damok and Kahlan. Token XP for Ellass and Slade

Bort...... Award: 1,500 XP..... Total: 25,700 XP..... Level 7
Burlap... Award: 1,500 XP..... Total: 24,200 XP..... Level 7
Damok... Award: 1,500 XP..... Total: 23,000 XP..... Level 7
Kahlan... Award: 1,500 XP..... Total: 23,500 XP..... Level 7
Ellass.... Award: 500 XP....... Total: 20,000 XP..... Level 6
Slade.... Award: 500 XP....... Total: 20,500 XP..... Level 6
"Gentlemen, we're in the stickiest situation since Sticky the stick insect got stuck on a sticky bun" - Capt. E. Blackadder.
Last Edit: 2 years 11 months ago by Garuda.
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R3: Princes of the Apocalypse continued. 2 years 11 months ago #2150

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Garuda wrote:
In the confusion, either Bort or Burlap (the gods can’t remember who) banished Thuluna to a hell realm.

It was Bort who cast Banishment as its a 4th Level spell (So you need to be 7th Level)

Garuda wrote:
The second disappearance of course was the one-eyed zombie with the weird tank strapped to his back. It seems everyone must have forgotten him. Maybe he’s still back at the bridge waiting for an instruction to follow along?

He wasn't forgotten, just not used. We considered using the tank against the Hag but in the end Burlap cast Fireball against her
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Vic - Mon 1 Jun - 20:23

Hi all

Seth Drake - Mon 18 May - 08:22

Shows how long its been since i've used this site :), I've posted it in the actual forum post it was meant to be in

Seth Drake - Mon 18 May - 08:21

hi mike, i'd be interested in the game via discord if your still doing it any restrictions on character creation?

rhodsey - Fri 24 Apr - 19:27

Anyone want some free DnD novels? Or at least cheap... https://www.tor.com/2020/04/23/23-dungeons-dragons-ebooks-are-now-pay-what-you-want-thanks-to-humble-bundle/

MellyMel - Wed 22 Apr - 23:43

Good here Vic. Hope you and yours are well

Vic - Tue 21 Apr - 09:43

How is everyone

rhodsey - Fri 20 Mar - 18:37

For those who want to get their RP fix in https://www.polygon.com/2020/3/20/21188141/lord-of-the-rings-online-dungeons-and-dragons-online-dlc-free-coronavirus

moc - Thu 19 Mar - 20:12

SARGE / everyone... club shut for 2 weeks till Thursday April 9th ...

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