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TOPIC: D&D 5e Virtual Game (VTT)

D&D 5e Virtual Game (VTT) 10 years 1 week ago #1520

  • Sarge
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I am interested in running a D&D 5th Ed game via a Virtual Tabletop. So I am canvassing to see if there is any interest.

I have a trial of the software (Fantasy Grounds Ultimate), so there is no cost to the players (just a free version required to be installed)

I would likely try for a Sunday afternoon / evening, but this wouldn't be set in stone.

So let me know if anyone is interested, and assuming we have the numbers, we'll take it from there
Last Edit: 10 years 1 week ago by Sarge.
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D&D 5e Virtual Game (VTT) 10 years 1 week ago #1521

  • Cariryn
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Yes, I am. :)

Hoping you'll run 5th OGL Middle Earth at the club though ;)
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D&D 5e Virtual Game (VTT) 10 years 1 week ago #1522

  • MellyMel
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i like to see how (well) it worked, but not sure i could commit to a regular game.
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D&D 5e Virtual Game (VTT) 10 years 5 days ago #1523

  • Inept
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yes very interested. I used fantasy grounds for a time... that was useful, but internet speeds limited use as it required voip.
Red Wine should always be opened and allowed to breathe....

if it doesn't apply mouth to bottle resuscitation.
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D&D 5e Virtual Game (VTT) 10 years 5 days ago #1524

  • Sarge
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Inept wrote:
yes very interested. I used fantasy grounds for a time... that was useful, but internet speeds limited use as it required voip.

It still doesn't have any integrated voice or video capability, and wouldn't have thought ever will. I do have access to a teamspeak server and was looking into google hangouts too as a possibility.

What version and license do you have, do you remember? It is v3 now, so if its been a while you're probably out of date.
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D&D 5e Virtual Game (VTT) 10 years 5 days ago #1525

  • Inept
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version 1.
it was potentially a good system.
the 'voiceless' option was helpful as it made defining actions much easier for the DM and did not allow for endless rule discussions. it made for a 'clean' combat situation as well. players had to determine strategies in advance and not modify on the fly as a result of other actions their character couldn't see!


I was quite impressed with fog of war approaches to stuff, although it didn't cater for those with darkvision and those with torchlight (differing radii) it was 'realistic' as a combat system.

my advice if it is an enhanced verison of FG1 is to retain the voiceless element, it means better control for the DM, and becomes immersive for the players.

non combat situations I would suggest using teamspeak or skype etc.

if you want to trial it I'll happily buy a new license and we can work out the kinks.
Red Wine should always be opened and allowed to breathe....

if it doesn't apply mouth to bottle resuscitation.
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Garuda - Thu 17 Sep - 18:01

Pirates. Sorry for late notice but feeling unwell and won't make it tonight.

Aka - Thu 17 Sep - 16:04

Sorry Delta Green people, me and Leanne won't be at the club tonight.

MellyMel - Thu 10 Sep - 11:45

Apologies, Symbaroumers again. I can't make tonight's game either. postponed til next week

Inept - Thu 10 Sep - 10:40

Symbaroumers - the spirit realm has decided to exact vengeance upon me and inflict the work curse... I will therefore not be able to curse our enemies tonight for our collective enjoyment. next week!

MellyMel - Thu 20 Aug - 16:11

two players down and i have twisted my back, so going to postpone the symbaroum restart until next week. apologies

TheRanger - Thu 20 Aug - 15:16

Won't be up tonight guys. Not feeling the best so just gonna rest. Seeya all next week

MrsAKA - Sun 16 Aug - 14:28

Ignore my last one. Put it the wrong place

MrsAKA - Sun 16 Aug - 14:27

Hank is still alive although he did leave on a Greyhound bus

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