Letter to Lady Varerie the Seer, Waterdeep
Lady
I regret to inform you that our prospective allies the Feathergale Knights are in league with the evil cult.
We dined with them, and then some retired to a well-earned rest, unknowing that we had consumed poison. The ill effects may have been responsible for the early departure of some of number for their beds, either way, the effect was to split us up as a group. The betrayers then tried to waylay each of individually with murderous intent.
Heavily armoured knights supposedly devout in faith but turned assassins assault us. A grievous situation indeed. I am pleased to report that we fought off the charlatan knights slaying a good many of their number, though regrettably more escaped. I am pleased to report all the group are safe and acquitted themselves well, though both Theon and the Witch appear adversely affected by the poison and unresponsive.
One note of surprise is that the Knight’s leader, Therl Moussaka was found slain, he had written a clue in his own blood, indicating another location within the adjacent valley where the vile knights might be hiding. Such betrayal of laws of chivalry, and hospitality, and the use of poison demand that retribution be meted out to them.
With no means to secure the tower, we have taken useful equipment and resupplied, but destroyed the rest, setting fires, annealing armour and weapons, and destroying any comfort they may find there. I would urge you to send a delegation to the tower, and quickly secure it for it has tactical significance and exceptional surveillance point for the area.
Meanwhile we go to seek retribution and perhaps find more information on this evil cult.
Boldar Blood
Journal of Boldar Blood
Day 10 (cont)
The betrayers are dead. Those that stayed to fight at least retained their honour, but those who ran may be even more dangerous. They killed their commander! Therl was found in Kelemvors embrace at the top of the tower. He had left a message of sorts scrawled in his life blood.
The others probably don’t realise the significance of the blood pact. With due reverence, I remove the items of worth from his body. Payment for the pact seals the bargain. Vengeance must be wreaked on those responsible. Each and every knight of the spire must die and pay the blood oath for their betrayal and cowardice.
Dressed in wereguild plate armour, the spoils of war, and hefting supplies and other loot, we trek back down into the canyon, seeking the location indicated by the dead Knight.
As predicted denizens of the valley made travel difficult, a giant vulture attacked at midday, and we were tracked by wolves and other predators. Our most significant encounter, with the dog like Gnolls, nearly succeeded. They took us by surprise, raining arrows down. We charged and scattered them but the Gnoll Lord leader proved tough and resourceful, finally only felled by our combined efforts.
This place is perilous. Everything here is hunter or prey.
We see the sign, the outcrop marked on the map indicates we are near the lair of the false knights.
Crossing the river, the druid is distraught in losing his pony to the current, such things happen, normally as a result of carelessness, but this seems somehow unlikely given the druid’s reverence for animal life. Is some fell power working against us?
A cleft in the rock is the obvious entrance to caves. Tracks indicate that an armed party came this way.
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We are attacked, strange robed men leapt from the rocks and attached silently. They wear strange robes, and attack without pause, they are quick, and determined, and resistant to the fear generated by Kelemvors wrath. What manner of beings are these? They wear the symbol of the evil cult, but also strangely 3 other symbols, that appear to have distinct meaning. The four symbols together on one necklace, is there more than one part of the cult, or different aspects?
The answers lie in the darkness ahead.