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TOPIC: Horror on the Orient Express - All Rotations

Horror on the Orient Express - All Rotations 2 years 2 months ago #5801

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Either there was a lot of information this week or else my notes are not typed up as concise as usual. I suspect both. With apologies, I present you with a wall of text.... .....


Thursday 14th April 1204 continued…


A Secret Mission
We are ushered into the presence of Count Baldwin and his brother, Henry of Flanders. No others are permitted to enter the chamber. The Count bears a grim countenance and the atmosphere of our meeting is decidedly clandestine in nature. Baldwin gets straight to the point: Crusaders are engaged in chaotic plundering in Constantinople and are committing atrocities against the Byzantine Greek citizenry. Their oaths to God are forgotten. The army is sinking into anarchy. Baldwin accuses our Venetian allies, or at the least a faction amongst them, of falling into heresy and weaving dark magic. This soul-possessing, unnatural and ungodly subversion is the cause of the crusader debauchery.

Our liege tasks us with investigating the rumours of a Venetian cult in the city. He informs us that his own occultist, a monk named Merovic, can be consulted on such matters. Brother Merovic is a leper and is confined aboard the leper ship moored in the harbour.

Of primary importance is that we visit the northern basilica of the Forum of Theodosius without delay. Some of our men guard a priest that they took into their care overnight. We must hear his story. Our liege warns us that there is rumour of a monster unleashed in the city, killing Greeks and Franks alike. Venetian heretics are suspected to be behind the appearance of this beast.

We are not to draw attention to ourselves. Secrecy is paramount. As reward, Baldwin offers us a share of any spoils we take while investigating this matter in his service. We are given permission to kill any heretics that oppose us – God wills it!

To assist us, Baldwin bids his bard to enter the chamber. The bard, a feckless man named Bledich, is familiar with the city and will act as our guide.


The Varangian Trap
Three miles of chaotic city streets lie between the Blachernae Palace and the Forum of Theodosius. Bledich leads us there through a maze of back alleys. Along the way we witness a Frankish soldier being dragged down the stairs of a cistern. We intervene in the kidnap of one of our Frankish brothers. Chasing the helpless man and his assailants down the steps into the darkness of the vast underground chamber. It’s a trap. The man is not a victim. He is a lure. The man and his assailants are revealed as Varangians intent on doing us harm. The fight is bloody and without mercy. While Reynaud and Gilles prove their martial prowess, Andre and David receive bloody wounds. But God be praised, the Varangians are vanquished.


Evidence of the Beast
Later, we are confronted with the scene of a broken house and Frankish soldiers murdering a Greek woman in their state of drunkenness and distress. They shout at each other: “Did you see it?”, “It was a beast”, “It killed three men!”, “It destroyed the house, there!” “It vanished into thin air” exclaims one soldier, “No, it flew away” replies another. They’re in no fit state to answer our questions. Reynaud runs one through with his sword for being annoying.


At the Forum of Theodosius
The Forum is flanked by four churches. It is the northern basilica that we head towards. Within, four Franks, in the service of our liege, guard the nave and the steps to the crypt. Bledich provides our introduction; we are here to see the priest. One of the guards warns us that the priest is a cursed man. We are permitted to descend the steps into the crypt where the priest is being kept.


Padre Agostinos
The priest, Agostinos by name, looks terrible. He rocks back and forth and mutters to himself. He wears an eye patch which obviously covers a recent injury. Between bursts of incoherent ramblings we manage a mostly lucid conversation. Agostinos is aware of a Venetian cabal that has entered the city under cover of the crusade. They call themselves The Unburdened Flesh. Agostinos doesn’t know to what extent the cult has infiltrated Venetian ranks. Perhaps their influence reaches all the way to the Doge himself? Agostinos knows why they have come. He knows what they seek. They seek a relic named the Devil’s Similare. A Venetian knight named Ramardi leads the cult’s investigations. The Devil’s Similare allows its wearer to assume any living form, as long as the wearer possesses the skin of the form he wishes to assume.


The Satanic Relic
Agostinos doesn’t know where the Devil’s Similare is hidden, but he did know of a chest deposited at the Church of St. Mocius many years ago by Byzantine monks in which, reputedly, is kept a ritual. Performing the ritual would, it is said, reveal the location of the Similare. Prior to Venetians arriving at the church yesterday, Agostinos removed the ritual from the chest and hid it in the Statue of the Virgin – one of several statues in the church. Disappointed to find an empty chest, the Venetians took Agostinos captive. The priest remembers distinctly that one of his captors had an unusual tattoo of a five-tailed whip on his left bicep. Agostinos was beaten but revealed nothing to those who tortured him. They took his eye. We speculate that perhaps the cultists took the priest’s eye for use in witchcraft.


The Spectacular Demise of Agostinos
Agostinos tears away his eye patch. Behind the empty socket is a pulsing red ball of flesh – like a false eye. The ball of flesh explodes and with it Agostinos’ whole head in a shower of blood and ichors. Bledich is covered in Agostinos’ oozing flesh. He stands unmoving and no longer reacts to any stimuli. The experience of the exploding priest has rendered Bledich catatonic. Our liege only loaned him to us less than four hours ago, and we’ve broken his favourite bard already. God has abandoned poor Bledich.


Excuse me sir, would you be so kind as to direct us to the Church of St. Mocius?
We need to find the Church of St. Mocius to recover the ritual that Agostinos told us about, but our guide is in a stupor. We pull a Greek citizen from his home and threaten violence against him unless he tells us how to find the church. We don’t speak Greek. The Greek doesn’t speak anything else. So, we shout at him in French, loud and slow – S-A-I-N-T M-O-C-I-U-S!! – and Reynaud roughs him up for good measure. Fearful for his life, the terrified Greek seems to understand. He points the way. Of course it was only later that Reynuad remembered he knew where the church was all along – in fact he’d been there before.*

*After trekking across the city towards the church, Doug realises he has Knowledge (Constantinople) as a skill on his character sheet and rolled a critical 01% success to see if he (retrospectively) knew how to find the church all along without the need to terrorize Greek citizens.


Greek Powered Cart
We contemplate leaving Bledich behind, but decide it would be rude of us not to return our liege lord’s property. We find a cart outside, but unfortunately no horse to pull it. In trying to manoeuvre Bedlich up the crypt stairs Andre accidently touches the blood and ichor that covers him. Andre feels an immediate itch and burn and so rushes up the steps to plunge his hand into the holy water of the font. The water fizzes.

Bledich is placed in the commandeered cart. We then commandeer some locals to pull it. The team of Greeks huff and puff through two miles of city streets, hauling the cart on our journey to the seventh hill of Constantinople upon which the church of St. Mocius is situated, between the Forum of Arcadius and the outer west wall.


Local Hospitality
We draw ever nearer to the seventh hill, but it’s getting dark and it’s tiring work watching Greeks struggle up the street pulling our cart. We decide to impose ourselves on a local Greek household and billet for the night. We can gather a new team of Greeks to pull the cart in the morning. The Greek family have no choice but to admit us to their home. No doubt their best hope is that we won’t murder them all and steal their belongings. Actually, with foresight, considering what is to come later, murder and pillage might have proved the more merciful option.

We realise we are becoming ever more contemptuous towards our fellow human beings; more cynical and less Godly one might say; except for Reynaud of course, who remains true-to-form. Are the warnings of our liege true? Is there truly an evil atmosphere in the city promoted by witchery that affects the disposition of us all?

We bring Bledich indoors and lay him on a bed. He’s still unresponsive. His skin is terrible, all red with burn-like scars and one of his eyes is beginning to swell and close up. Andre’s hand burns too – the skin of his right hand is red and the redness is spreading. Andre says nothing and keeps his hand hidden from his companions.



Friday 15th April 1204

Before the morning dawns we are already preparing to leave. To our horror poor Bledich has melted away in the night. There is nothing but a sickening heap of seeping ooze in the place where he lay. Reynaud, convinced the house is tainted by evil, burns it down as we depart. The Greek family, now homeless and destitute, weep in the street, but at least we’re not going to make them pull our cart.

We set out on foot up the hill. Andre scratches at his arm, the affliction having now spread to his elbow. Still he keeps it hidden.
"Gentlemen, we're in the stickiest situation since Sticky the stick insect got stuck on a sticky bun" - Capt. E. Blackadder.
Last Edit: 2 years 2 months ago by Garuda.
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Horror on the Orient Express - All Rotations 2 years 2 months ago #5802

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That is a seriously mammoth recap.

Unfortunately guys, I wont be at next weeks session as me and the mrs are going to Bath. (Thats to Bath and not to have a bath, although who knows).

Good luck and god speed!
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Horror on the Orient Express - All Rotations 2 years 2 months ago #5804

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There was certainly a lot of info this week, as usual Paul always does a grand job of making sense if it all and writing it up (tick a skill of your choice Paul)

Will miss you this week Jim, but hope you and your good lady have a wonderful time in [the] Bath
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Horror on the Orient Express - All Rotations 2 years 2 months ago #5806

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Friday 15th April 1204 continued..

Joined by Tony playing Martinus de L’Isle, Frankish Knight and Hugh playing Eloise of Flanders, handmaid to Marie of Champagne, wife of Count Baldwin - and more importantly, she can speak Greek.


The Upside-down Priest.
Ascending the hill we come across two men in the company of a drunken prostitute. They stand near a scattering of dead Frankish and Greek soldiers and are pointing accusing fingers at a Greek priest who hangs upside-down from a balcony, suspended by rope tied around his ankles and with his hands bound behind him. The men accuse the suspended priest of summoning a beast. The drunk woman, doing her best not to fall over, assures us she saw the very best itself – a dragon, she proclaims.

Crusaders were, apparently, responsible for stringing up the priest from the balcony, before getting into a fight with some locals – accounting for the nearby dead soldiers. We cut the priest down. He was semi-conscious when we cut the rope. He was out cold and bloody after dropping like a stone from the balcony and landing on the hard ground below. Andre drags the unconscious priest along the way towards the Church of St. Mocius.


Greeks in Hiding
Along the path, hiding behind the rubble of a ruined building we hear the sobbing of a child. We discover a number of Greek citizens, two families, cowering and afraid. We learn from them that a number of armed men are on the path up ahead, near to the church. We mentally prepare ourselves for battle. It’s during this moment that Reynaud slaughters the unconscious priest so he won’t be a burden to us anymore.


Surprise!
Continuing to the top of the hill we spy the church. The church has been damaged, the dome having partially collapsed, but there's no sign of life. We sneak closer and are surprised by an ambush. Emerging from cover is a man dressed in black with a silver eye-patch. He shouts in Italian, “Kill them all!” He then points at Eloise and begins an incantation. Almost two dozen crossbowmen in black rush out from hiding. We are convinced the men are Venetian cultists.

Eloise escapes unharmed from the evil priest’s intent. Forming up behind a shield wall for protection against a storm of crossbow bolts we run to the church and once inside, bar the door to shut our enemy outside. Eloise is the only one of the party to be struck by a bolt – a grievous wound.


The Church of St. Mocius
Inside, the debris from the collapsed dome is strewn across the floor and there are signs of some fire damage, but otherwise the interior remains in good condition. Most notable are the statues and friezes. The friezes depict numerous saints, including a frieze of St. George slaying the dragon. The statues, twenty in all, depict variations of The Virgin.

Cultists are banging the church doors and climbing the outside wall to reach the hole in the church ceiling. Gilles covers us with his crossbow, sniping at any Venetian who dares to climb to the broken dome. Andre holds a discussion with a Venetian through the barred doors. He addresses the Venetian negotiator as Ramardi, his guess proves correct. We refuse to open the door. Andre bargains for time. A frantic search of the statues begins. Reynaud recovers the package we’re looking for.


The Ritual Package
The package is wrapped in waxed paper. Andre reads the Latin inscription on the outer layer of the wrapping: ‘He will come by the bloody tower at the behest of his favourite son and supplicant, and the city will run red with fire and blood’. Gilles recalls that there is a Red Tower somewhere in Constantinople; could this be the bloody tower to which the inscription refers?


Beyond the Crypt
There is no more time to waste. The cultists will surely force entry any moment. We descend to the crypt and lock the door behind us. There has been recent digging in the crypt. Fresh works have cut through the crypt wall and accessed an old tunnel. We run along the tunnel until we are forced to halt on a high ledge above a vast subterranean water-filled cistern, with hundreds of columns supporting a high vaulted ceiling. Some forty feet below us, we make out reptilian ridges against which the surface water laps. If this is the spine of a single submerged creature, it must surely be huge. We could climb down and sneak past it – or Gilles could shoot it with his crossbow!


The Dragon
The bolt bounces off the scales of the submerged beast. The angry dragon bursts forth in a spray of water, spreading its wings, and as it roars we see fire kindling in its throat. Andre takes leave of his senses and starts crying for his father. His affections fall upon Gilles. Gilles orders Andre to run back to the crypt. Before he flees along the tunnel, Eloise snatches the ritual package from Andre.

The knights' shield wall absorbs a mighty blast of fiery breath and then, taking Gilles’ lead, one by one the brave knights leap into the void. Splashing into the great lake, and by some miracle not drowning in the process, Gilles, Reynaud and Martinus draw their swords against the dragon. Gilles strikes the underbelly of the beast and drives home his blade to the hilt*.

A mighty struggle ensues, of bloody sword and raking claw and snapping bite. Andre, having recomposed himself, returns in time to witness the knights deliver the killing blows against the beast. The dragon, in its death throes, lashes out wildly. Nobody escapes unharmed but Andre and Martinus in particular suffer terrible wounds.

Within the cistern, there is a large stone upon which rests a chalice. Brother David, from his occult studies, recognises this as a summoning stone. The accusations against the strung-up priest must have been true. We need to leave before cultists catch up to us, but with Andre, Martinus and Eloise so badly wounded, escape is going to be slow.



*In order to defeat the dragon, copious amounts of Luck points were sacrificed throughout combat to gain extreme successes and impalements. Otherwise we'd be toasted snacks for the dragon.
"Gentlemen, we're in the stickiest situation since Sticky the stick insect got stuck on a sticky bun" - Capt. E. Blackadder.
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Horror on the Orient Express - All Rotations 2 years 2 months ago #5807

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It was a fun battle for sure. Using up a lot of Luck, and me rolling poorly, gave you your magnificent victory. Great stuff.

Reviewing the rules, I got it wrong when facing multiple attacks. It shouldn’t have been the defender getting a penalty dice, but the attacker getting a bonus dice. So you are always at full skill fighting back, dodging, using a shield etc, but after you have reacted once, each attack that targets you gains a bonus dice. Sorry about that, doing what we did however I don’t think broke anything.

Also, there is nothing written regarding doing a minimum of 1 point of damage after applying the armour reduction. So any and all damage can be blocked.

Paul you have a bonus dice for your post
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Horror on the Orient Express - All Rotations 2 years 2 months ago #5811

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No Tony again this week unfortunately
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Kaltek - Thu 11 Apr - 19:14

Just outside the car park now, there are still a few people from the wake at the moment

Garuda - Thu 11 Apr - 17:39

Should have read the posts below better. Looks like I'll be giving it a miss this week.

Garuda - Thu 11 Apr - 17:36

Did club indicate wake will go on all evening? Not a fan of gaming in the bar.

Temrane - Thu 11 Apr - 17:25

no galleons tonight, sorry all!

Sarge - Thu 11 Apr - 16:15

I’ve just been notified that a funeral wake is going on so we need to go in the bar tonight. It could be the wake may finish and we can use the longe later

Inept - Thu 11 Apr - 13:32

sorry guys not about tonight, deadlines for work moved up...

Tom - Thu 4 Apr - 18:46

Sorry going to be late tonight, the work we've been doing no my sisters bathroom's sprung a leak so I'm going round to take a look.

TheRanger - Thu 4 Apr - 18:29

Hi everyone wont be at club tonight, works been a killer today, seeya all next week

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